I was wondering if anyone could give me some advice or anything on a GM situation.
My current GM is running a campaign and it is very video game/anime like. It started out super fun and the deeper we get the less fun I have. The reason is, it feels like GM is telling us a story but we cannot interact or change anything during his, "cut scenes". No matter what any player does he just says, "No it didn't work," or, "Yeah you do that. See if you roll a 20." We also can't damage any boss he has until we reach the point in the story that he has planned, so our interactions we have with villains don't matter.
I feel like he is making us sit there and listen to an anime he has come up with in his head. Since the players can't change or react to the key situations. I find my self sitting there thinking, why would I react, it doesn't matter.
It's not just me either. Another player feels the same way. I am going to talk to my other fellow players soon about it and see how they feel.
Side note: the GM as a person is very defensive and I am afraid to confront him about it because I know he will throw a fit. We have also caught him straight lying about abilities and stats on his own PC in other campaigns, and he doesn't take to kindly when you call him out.
He is new to GMing. This is only the second game I have played with him as a GM. The first one had one session the he just never wrote more for.
Is there anything I can do to maybe get him to more lenient with his story? I really enjoy the story for the most part and if he would just let our characters do things and give us a chance at stopping his villians or letting us change the story based on our actions, everything would be cool.
Update: Thanks for the answers everyone. I have made it clear to my group what kind of game I am looking for. They feel the same but don't want this one to change because they enjoy the story. Which I understand. Also there are 5 PC and the GM.
However, this past session has discouraged me even more. He started lying about DC for enemy spells only for certain PC. I was one of them, my friends DC to dodge fireball was 18, then about three turns later I get hit with fireball but my DC is 25. He didn't do anything to cause this to change, I was making notes so I could keep track of enemy spells.
Then a different PC, who is our only range, rolled a natural 20 stealth check, then rolled again and got a natural 20 attack roll. The GM just paused and said reroll it and that it didn't count. I called him out and he said that he just rolled a 20 and that it didn't make sense to happen again. He very poorly defended his reasoning.
Also if you move any little bit, enemies take an attack of opportunity against you. That's fine, but the enemy can surround you and offer no attacks of opportunity. When I asked about it he said something like they ran out from you out of reach. Again fine, but when I tried to do that he said there wasn't room.
He also makes up a bunch of abilities to give to his villains that are not in the game. Like one of the villians didn't have AC you have to roll higher than them and he added 15 to his roll. That same enemy could also teleport to you when you moved and unload all 7 of his unarmed strikes on you. It's getting ridiculous. Making up some stuff is fine but when you arent even getting stuff from the book anymore and just giving them whatever, it makes me uncomfortable. There are rules to guide you for a reason.
Maybe I am being a baby about it but I'm just straight not having fun anymore. What is the best way to politely excuse yourself from a campaign?