This is an odd question, but one I'd like to ask. I'm building a char for a very unusual campaign. A resource we're allowed to use is the Eberron/Pathfinder conversion, so I'm playing a Daelkyr Half-Blood that uses a Tentacle Whip Symbiont (functions as a +1 Scorpion Whip with several additional bonuses) as its weapon.
The game is gestalt, and we're at level 10 (and Mythic Tier 1, I'm going Trickster). I'm taking Swashbuckler (Mysterious Avenger) so that I can have tons of combat utility with my 15 foot whip for one side of my gestalt.
For the other side of my gestalt, however, I'd like to play around with an odd ability of the Whip Symbiont.
This Symbiont gives literally all the feats you could want on a weapon just by using it...
Improved Proficiency (Ex): When the tentacle whip is worn, the host is considered to have Agile Maneuvers, Exotic Weapon Proficiency (scorpion whip), Improved Disarm, Improved Trip, Improved Steal and Weapon Finesse as bonus feats, but only as they apply to using the tentacle whip. These benefits stack, as per usual, with the weapon qualities of a scorpion whip (like disarm and trip).
The big factor, however, is that I can use this 15 ft. creature-weapon to channel any of my touch attacks. One class I have been considering is using Dread, but being unfamiliar with it in play I'm not certain that will be the best choice.
That leads to the core of this question, namely...
If you were building to maximize touch-attacks and/or 15ft reach and the subsequent advantages, what build would you use?
Factors relevant to build:
- Charisma as a key ability score
- About 75k Gold to work with
- Psionics allowed/favored by campaign