In The Dresden Files novels, The Sight is something that's taken seriously and not done frivolously because (1) you can't tell what you might see and what it might do to you, and (2) you keep what you see with you forever. From my experience, mechanically it does not confer this feeling of dread, and I'm not sure if it's because I'm playing it wrong, or if the mechanics don't mesh with the story in the way that I think it should.
From my understanding:
- The wizard takes an action to open The Sight,
- The game master describes the details of what the wizard sees,
- The game master sets an intensity which becomes the target level for understanding what the wizard sees, and resisting damage/closing The Sight,
- The wizard makes a roll to understand it, using his Lore vs. the intensity set above,
- The wizard rolls his Discipline as a defense roll against an attack roll using the intensity set above,
- If the wizard makes his roll, he can close The Sight. If not, this continues from step 2 above, and the wizard can focus on something else, choosing not to close The Sight even if he is able.
First, is my understanding correct, and if not, what am I doing wrong? Second, this doesn't seem to inflict the gravitas that is described in the books, no matter how evocative the description. The Wizards' first action in many cases is "I open The Sight," which feels wrong. Even when they take damage (tonight, I had someone take his full stress track in damage, and a minor consequence in addition) and even when the description makes them squirm, a little bit later and that fades. Is there any way systematically to enforce this feeling? Is there any way non-systematically to force it if not?