How does a spirit escape combat (in the Penumbra without utilizing any specific escape Charms) in Werewolf: the Apocalypse?

What action does it take, and when, what does it roll against what trait or target number, and what does it have to possibly evade (ie. how might a standard garou opponent prevent its escape)?

It's the 2nd edition of W:tA mechanics that I'm primarily interested in, but any other would do as well. (Not The Forsaken, though, of course.)

  • \$\begingroup\$ @sevensideddie I see you've removed the W:tA specification from the titles of two Qs of mine. I have nothing against that and can guess and understand the reason behind it (even though skimming the front page is harder so). Could you please point me to the policy / meta which recommends this, though, just out of curiosity? (Haven't been round here for a while. :)) Thanks. \$\endgroup\$
    – OpaCitiZen
    Dec 17 '17 at 0:24
  • \$\begingroup\$ Sure! It's in the help pages on tags. It's the end of this help article. \$\endgroup\$ Dec 17 '17 at 5:45

I think I've finally found the answer - it was hidden in plain sight in the WWtA 2nd edition core rulebook, on page 239, under "Pursuit in the Umbra".

I didn't look into that right away upon skimming the headings back before asking this Q because I didn't think I'd find escaping incorporated into that section as well.

"When a spirit or a Garou tries to flee the battle, use the Pursuit rules on pg.213; the fleeing or chasing spirit rolls its Willpower (...)" is how it begins, and it does cover the points I was looking for. (I'm not going to cite the section / rules here in their entirety to save space and for copyright reasons.)


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.