How does a spirit escape combat (in the Penumbra without utilizing any specific escape Charms) in Werewolf: the Apocalypse?
What action does it take, and when, what does it roll against what trait or target number, and what does it have to possibly evade (ie. how might a standard garou opponent prevent its escape)?
It's the 2nd edition of W:tA mechanics that I'm primarily interested in, but any other would do as well. (Not The Forsaken, though, of course.)