One of my players has requested that his next PC actually be two characters, similar to "Ferra & Tor" from Mortal Kombat, essentially a small wizard (or other magic user) riding a big barbarian (or other "tank" charactor). He proposes that in order to not seem OP “Every time I get hit, roll a d10 + strength modifier and if it rolls higher than a 7 or 8 I get separated” and if they get separated he has disadvantage on everything and reduced senses and stats.
His exact request was:
My character is actually two characters; one big tanky guy with a smaller, weak spellcaster sitting on his head/shoulders. Together, they're pretty powerful being able to tank and spellcast, but if they get separated from each other, then I get disadvantage on everything and reduced senses and stats
And I'd only be able to attack once with maybe a bonus action to be able to cast a simple spell. To balance it, I was thinking about having a level 4 tank and a level 2 wizard or something in the one character, trying not to make him OP"
This to me sound like a careful balancing act between being too OP or too UP, depending on what he has to roll in order to "become separated".
With the rest of a party on Level 5, Can anyone tell me how to balance this character? Such as...
- What disadvantage it should get when separated?
- How to make initiative work if they separate or join up mid battle?
- How the separation mechanic should work including what dice and modifiers?
And any other advice on how to make this character function without bending the rules too much.