I'm planning to run a one-shot (with the possibility of a segue into a short campaign), set in a version of the modern world (in which, of course, there's something not quite the way you learned it in school). I don't want magic (at least on the PC side of the table), but I do want to introduce non-human sapients; I also want to include approximately current (government funded science) technology.
All PCs will be human, unaware of anything outside 21st century "real world". The mission will be to explore a newly discovered phenomenon of unknown origin and condition, known only from limited "real world" science instrument data. I'll be using partial pregen characters, to ensure a proper suite of skills and edges, but allowing the players to choose other skills, edges and hindrances.
I have limited prep time and familiarity with the Savage Worlds system, so the more material I can find already statted up, the better. Equipment seems to be just a matter of writing suitable "fluff", I can handle that (though it'd be easier if someone else has already written it). How do I go about statting up a non-human, primitive or semi-primitive NPC race?