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I was reading the description of sickening radiance and was wondering if there were any other ways to give another creature levels of exhaustion in combat? It seems like it could be very DM dependent.

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    \$\begingroup\$ This earlier question about the appropriate level for a homebrew exhaustion-causing spell might be relevant. The take-home message seems to be that the higher levels of exhaustion (3+) have really nasty and rapidly escalating effects, and anything that would let you apply them to another creature without serious effort is potentially game-breaking. \$\endgroup\$ Dec 27, 2017 at 21:52

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At the time of writing this I can find no character or monster ability (in the PHB, DMG, MM or XGtE) besides the spell you mention that directly causes exhaustion. There are two indirect, but canonical ways that could work in the timescale of a combat:

Chase them

The fastest way to gain exhaustion listed in the DMG is to sprint:

During the chase, a participant can freely use the Dash action a number of times equal to 3 + its Constitution modifier. Each additional Dash action it takes during the chase requires the creature to succeed on a DC 10 Constitution check at the end of its turn or gain one level of exhaustion. (p.252)

So if you give them reason to run and then chase them, you can indirectly cause them to gain exhaustion.

Domination

There is at least one feature that causes the user to gain exhaustion, the frenzied rage of the barbarian. If you dominate such a creature (eg. with the spell dominate person), you can cause them to use the feature and thus force exhaustion upon them.

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With the release of Explorer’s Guide to Wildemount, there is a consumable that forces saving throws against exhaustion, soothsalts:

For each dose of soothsalts consumed, the creature must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion—an effect which is cumulative with multiple doses.

Any way you are able to make someone drink something, whether through force or deception, you can force exhaustion with soothsalts - and it becomes easier with each dose as the target takes more levels of exhaustion.

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This isn't in combat, but since it can be done as a straightforward preparation for a specific battle, I'll write this as an answer:

It is possible to achieve a known enemy to have 1 level of exhaustion before combat via Dream spell:

and then the target must make a Wisdom saving throw. On a failed save, [...] prevents the target from gaining any benefit from that rest.

To be sure, you have to attack within 8 hours of Dream ending, to prevent target from sleeping more (unless you have multiple casters with Dream to torment target for a longer time). Spell also does psychic damage, so it is best to attack before target has a chance to get healed. And as a bonus target does not gain spells etc long rest benefits, either.

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The haste spell causes the targeted creature to suffer one level of exhaustion when it ends so just cast it on an enemy and end it boom they have 1 level of exhaustion.

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    \$\begingroup\$ Are you sure this is true for D&D 5e? I would really like to see a citation/quote of the spells effects which supports that statement. \$\endgroup\$
    – Someone_Evil
    Nov 12, 2020 at 15:31
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    \$\begingroup\$ But where are my manners, Welcome to RPG.SE! Take the tour if you haven't already and see the help center or ask us here in the comments (use @ to ping someone) if you need more guidance. Good Luck and Happy Gaming! \$\endgroup\$
    – Someone_Evil
    Nov 12, 2020 at 15:32
  • \$\begingroup\$ 5e Haste only targets "a willing creature" & when it ends, the target "can't move or take actions until after its next turn", but does not suffer Exhaustion. \$\endgroup\$ Nov 14, 2022 at 8:06

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