A diplomat character from Burning Empires was (trivially) converted to Burning Wheel. Now I'm running a game with Pathfinder rules in the same setting and there is a fine opportunity to bring the diplomat character into play. How to best represent the character in Pathfinder? Since this is quite broad a question, I will specify a more restricted one: which character class is appropriate for this character?
(I am not familiar with Starfinder or other d20 scifi games, but if there is an SRD with suitable class that could be added into Pathfinder game with no problems, then that is an option.)
About the character
- Burning Empires lifepaths: Born Citizen, Student, Financier, Diplomat. Has not seen too much play; less than 10 session, probably 3-5.
- Highest Pathfinder stats (14-16): Intelligence, Wisdom. Lowest (~11): Dexterity, Strength.
- Pathfinder skills in rough order of importance: diplomacy, sense motive, perception, professions (investing, journalist, propagandist), knowledges (something like: advanced math, primitive planets, space history)
- No magic, and preferably reasonably simple mechanics.
- Crashlanded, has a few pieces of future tech, no initial knowledge of the planet.
- I will almost certainly create a trait to reflect the strange origins and background of the character.
- There has been a fair deal of play since the character last appeared in the game. This downtime could justify some changes in capabilities.
About the player
- Not familiar with Pathfinder rules and not particularly apt to learn them quickly.
- Interested in negotiation, peaceful solutions and philosophy. (This is a completely valid approach to many situations in a sandbox setting, but there will also be disappointments.)
About the game
- Sandbox
- OSR philosophy of play: challenge-focused, often deadly, in-setting logic trumps rules where they conflict, but rules are still used as a default.
- Players can optimize their characters if they want to. Some do, some don't.
- Pretty much all Paizo-published Pathfinder content available.
- Most house rules are not obviously relevant for this discussion. Diplomacy has been revamped, but it remains useful for making friends, manipulation and countering manipulation.
- New characters, and converted characters from non-level based systems, typically start at level one, with possible exceptional rules (such as custom feats that are not available to others) if necessary.
Which classes would be a good match for the character?
- Expert is the most straightforward choice, but I would prefer a player character class.
- Rogue variants without sneak attack?
- Investigators? Alchemy would be a stretch for the character, but not an impossible addition.
- Something else entirely?