6
\$\begingroup\$

I am planning on running an encounter with a Kraken.

This creature can create a hurricane using Control Weather which would in effect blow all creatures of medium size or smaller away, cause large creatures to be knocked down and huge creatures to be checked, per the weather rules for winds.

How long do these conditions last? Until the subject of the wind has made a successful fort save? Would they make a new save every round? Until the storm effect is over or they are out of the storms area of effect?

\$\endgroup\$
4
\$\begingroup\$

As per the spell description...

The altered weather affects a 2 mile radius (3 if the caster is a druid). If you are outside of the radius, you are not affected, though I'm certain you could see it. Note that it is centered on the caster. The caster can move, which would take the effect along with the caster, so keep that in mind.

The duration is 4d12 hours (double for druids), so the weather remains at whatever the caster sets it at (within the limitations of the season as given in the table in the spell description) until either the duration expires, or the caster changes their mind and sets a new weather, whichever comes first. Note that the change is gradual, so attentive characters may be able to find or make shelter before the storm gets to the point of having to make saving throws.

The Wind Effects listed affect valid targets every round so long as the wind remains at that strength, or they are adjudicated to have total cover against wind effects (which is quite a trick, unless you can find or make an underground/underwater/extradimensional shelter in a hurry). I believe that this general assumption is based on the fact that when the wind can do damage, it does said damage every round; therefore the rest of the effects are per round as well.

Note that making the saving throw negates all wind effects listed in the table for that round.


Having personally ridden a bicycle during a "Severe Windstorm" strength storm in real life, I can personally attest that fighting the wind really is a round by round activity. I had to lean about 40 degrees into the wind on my bike just to stay "upright and balanced". The wind and rain was so strong it caused all my bike spokes to howl loudly due to the sheer vibration of the wind passing through them. At times I would simply slide sideways slightly, which is quite an unnerving experience.

Not that personal experience and/or real life physics counts for anything with game rules, but I thought it a fun share, at the least.

\$\endgroup\$
4
\$\begingroup\$

Control weather just applies a natural weather condition to an area.

If the weather is bad, creatures in it must face the effects for as long as the bad weather lasts. If a single save roll was enough to save for a stretch of time larger than one round, it would be explicitly said in the paragraph about weather in the DMG (just like the MM says that whoever saves against a dragon's terrifying presence is immune to it for a whole day).

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.