The listed range in the weapon table is the range per increment. You get 5 increments for thrown weapons and 10 for projectile weapons:
Range: Any attack at more than this distance is penalized for range... A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot to 10 range increments.
Firearms, however, work different:
Range and Penetration: Armor, whether manufactured or natural, provides little protection against the force of a bullet at short range.
Early Firearms: When firing an early firearm, the attack resolves against the target’s touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full range increment. Unlike other projectile weapons, early firearms have a maximum range of five range increments. [emphasis added]
Advanced Firearms: Advanced firearms resolve their attacks against touch AC when the target is within the first five range increments, but this type of attack is not considered a touch attack for the purposes of feats such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full-range increment. Advanced firearms have a maximum range of 10 range increments.
In addition, Modern and Technological firearms have their own rules sections.
Modern firearms don't clearly state whether they are Early or Advanced firearms for the purpose of range increments (except the Nagant M1895 Revolver), but are obviously supposed to follow the rules for Advanced Firearms since they are advanced firearms in the colloquial sense.
Technological Firearms benefit from the following rule:
Range: This lists the weapon’s range increment; no listing is given for melee weapons that cannot be thrown. Unless otherwise noted, all firearms in this chapter are treated as projectile weapons for the purpose of determining their maximum range.
Notable when discussing firearms, range increments, and Deadeye are the scope (25 gp, 1 lb), which reduces the range penalty by 1 per range increment, and the 'touch' weapon property found on several technological firearms like the laser rifle or gravity pistol, which lets the firearm target touch AC up to its maximum range instead of just within the first 1-or-5 increments.