So Xanathar's Guide has given us the Find Greater Steed spell. This is in some way better than the Find Steed spell.

This can be inferred from the names of the spells and the sample mounts it gives us; Find Steed says:

...the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your GM might allow other animals to be summoned as steeds.)

And Find Greater Steed says:

...the spirit takes on a form you choose: a griffon, a pegasus, a peryton, a dire wolf, a rhinoceros, or a saber-toothed tiger.

My issue is with the fact that it is not clear what the difference between these spells actually is. It does not explicitly state that one of these spells has a type restriction (such as Find Steed only allowing beasts, whereas Find Greater Steed allowing monstrosities, for example; leaving aside that you then override that type with fey, fiend or celestial), having a restriction on flying or other speeds, or having a max CR in either case.

We can derive a max CR from the sample lists, see Dale M's answer to this question, but it isn't explicitly stated. For things like druid's Wild Shape this is explicitly laid out, but it is not made as clear for these spells.

However, the Find Steed spell description does state "(Your GM might allow other animals to be summoned as steeds.)" Also that Find Greater Steed lacks this kind of statement, implying that for Find Greater Steed, you must use on one those suggested, whereas Find Steed has more options.

So is the only difference an implied CR increase based on the sample creatures, even though Find Steed wasn't explicitly CR capped to begin with?

Or, is there nothing stopping the DM from allowing anything they like* for Find Steed, thereby making Find Greater Steed completely redundant?

This is also an issue for characters that already have more interesting mounts for Find Steed prior to the Find Greater Steed spell being "released", so such characters who were awarded, say, a Pegasus by their DM as a Find Steed steed would never have to consider casting the Find Greater Steed spell.

*Obviously the DM can allow whatever they like and override the rules completely, but even so the Find Steed spell specifically calls attention to the DM's power in this case.

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    \$\begingroup\$ Based on the examples given, I'd say that the "Your GM" wording is about letting the spell summon other setting-appropriate domesticated animals. \$\endgroup\$
    – Mark
    Commented Jan 8, 2018 at 23:52

2 Answers 2


Find steed is intended to give different options than find greater steed

First, some unofficial guidance per Jeremy Crawford, lead rules designer:

Q: The Find Greater Steed kind of bugs me because 5E has so far explicitly avoided 'greater' spells and allowed people to beef up spells by spending larger spell slots. So why is Find Greater Steed it's own spell?

A: Similar to the "greater" spells in the Player's Handbook—greater invisibility and greater restoration—find greater steed provides options that its lesser counterpart doesn't. (emphasis mine)

So, the designer states that FGS provides access to options that FS does not allow. This seems to imply that, though unwritten, there was the assumption that the DM adjudicating FS would not allow the player to summon creatures much more powerful than the ones provided already in the list (which range from CR 1/8 to CR 1/4). Otherwise there would be no restriction on the steeds since "Your GM might allow other animals to be summoned as steeds." technically enables anything.

Previously it may have made sense to allow stronger steeds using find steed

Before Xanather's Guide to Everything was published, it makes a lot of sense to use the DM leeway built into the spell to summon more powerful creatures in DM-allowed cases. For example, a 20th level paladin seems powerful enough to be able to cast a spell giving them something other than mundane animals.

Specifically, because there were no other options available to summon more powerful steeds, DMs had to resort to using the spell in this way because there was no other way for a paladin to summon a steed higher than CR 1/2.

Even Crawford explicitly said that the DM could choose what was summoned (before XGtE):

Find steed lets you summon a warhorse, a pony, a camel, an elk, or a mastiff. Anything else is up to the DM. #DnD

Find greater steed should now be the only way to summon more powerful steeds

As, time goes on, D&D is always changing. Rules get added and changed. Errata gets published, holes get patched, etc. In this case, a new spell was added: find greater steed. This spell was clearly added with the intent to be a more powerful option than find steed:

  1. It is a 4th level spell (vs find steed's 2nd level)
  2. It is called "greater" explicitly saying that it is intended to be more powerful
  3. In it, all the listed steeds are much more powerful than those listed in find steed

The very existence of find greater steed means that there was a limitation to begin with on find steed or that one was intended. What reason would the designers create a spell that would essentially replicate the effects of a lower level spell with no benefit? Why create a "greater" version if it can already be done with the original version? The answer: this is because the intent is for find steed to only be used with less powerful steeds while find greater steed would work for more powerful ones.

Another reason supporting this is that RAW imply that find steed can summon any steed with a 2nd level spell only. However, since the designers clearly have rated summoning pegasi and pertyon (eg) as a 4th level spell-worthy ability, it seems that continuing to allow this would mean that you are severely bending the spell slot economy for this spell only. Thus, making find steed much more powerful than comparable 2nd level spells. This is generally not seen as a good thing, and it would seem not to be in the interest or intent of the designers of the game to want/allow this.

What to do if a DM has already allowed more powerful steeds with find steed?

DM should do the same thing that happens when any new rule is added or old rule changed or patched: either accept the new going forward or ignore it and keep doing the way you were doing before.

Regardless of how DMs previously ruled, going forward we now have an official option that enables doing the things DMs previously had to adjudicate using the lower level spell. This provides the advantage of some additional clarity and allows for the game to be played according to the designer's intent.

If intent isn't important or if it would create an issue for the DM or players, the DM could, of course, just ignore the new spell and keep adjudicating with whatever houserules they previously used.


Rules as intended suggest that only FGS be used for more powerful steeds and FS used only for weaker ones.


RAW would technically still allow the DM to choose a mount covered in FGS with FS.

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    \$\begingroup\$ Can you back up the last half of this post? I am unaware of explicit advice from D&D designers that "DMs should not allow lower level spells to replicate the effects of higher level spells". It sanctions that new options arriving in a D&D expansion weaken existing options, which is one opinion, but I am unaware of any explicit official sanction of it. \$\endgroup\$
    – Yakk
    Commented Jan 8, 2018 at 16:43
  • \$\begingroup\$ @Yakk: I've edited the answer significantly, does that address your concern? \$\endgroup\$ Commented Jan 8, 2018 at 17:31
  • \$\begingroup\$ @Yakk It's not that existing spells should get weaker; it's that the where the boundaries for open-ended spells should lie becomes clearer as more spells to compare against are introduced. Also, Crawford talks a bit about not obsoleting higher level spells in this video about 8 minutes in. He mentions that the first draft of Create Homunculus was much lower level, but then he realized it's "basically an always-on scry, so [it] needs to be at least as high level as Scrying." \$\endgroup\$
    – Doval
    Commented Jan 8, 2018 at 17:48
  • \$\begingroup\$ My biggest problem with these spells is that everyone seems to go by RAI allowing STRONGER mounts for FGS and WEAKER mounts for FS but no one ever says where that line between them are. There should be a CR dividing line but there isn't so STRONGER and WEAKER mean nothing. \$\endgroup\$ Commented Sep 17, 2019 at 22:42

I think this is sort of an artifact of the process of creating and introducing new material. The Find Steed spell already was defined, so a new more powerful version, introduced in a different book, had to be a separate spell instead of just reworking the original one.

Writing from scratch, I would have both of those be the same spell, but allow better steeds for using bigger spell slots. e.g. casting it with a 2nd level slot gets "a warhorse, a pony, a camel, an elk, or a mastiff" or similar. (In my campaign, the paladin cast it and requested a moose, and I said fine, used the stats for warhorse, and voila! -- a moose. This is the sort of thing that was meant by "Your GM might allow other animals to be summoned as steeds". Different shapes, but similar power and abilities to the list shown.)

I would have casting it with a 3rd level slot get somewhat better mounts: maybe direwolf, worg, lion, etc. A fourth level slot would be able to get the ones listed for the Greater version: "a griffon, a pegasus, a peryton, ... a rhinoceros, or a saber-toothed tiger." Maybe using higher slots than that would be able to access wyverns and elephants and dinosaurs and so on.

I think I will be running it that way in my own games.


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