(If it's not obvious from the title, answers to this may have Storm King's Thunder spoilers, and possibly a couple Lost Mine of Phandelver spoilers.)
My regular playgroup consists of me as the DM with two players (my wife and oldest child), and for a variety of reasons this group isn't likely to get more players in the near future. We're about to wrap up the Lost Mine of Phandelver, and (as they haven't taken many of the optional quests) they'll probably end up partway through 4th level. It's been a bit of a challenge at times, as the adventure is designed for four characters and we only have two. I've been having an NPC with them at times to help, and have reduced the size of encounters at times, and we're making it work well enough, but it's clear that it'd work better with a full party.
We're planning on playing Storm King's Thunder next. And as it also is designed for four characters, we're thinking that we want to try out each player controlling two characters. (In practice my wife has been controlling two characters a lot of the time anyway, as she's been directing the actions of NPCs going along with the party.) So we have these existing characters that the players are using, and want to introduce a new one for each of them to also control.
What level do I start these new characters at?
The main options I see are to either
- Create these new characters at roughly the same level as the existing ones, add them to the party, and follow the standard transition listed in Storm King's Thunder to start them in chapter 2 of the adventure.
- Create these new characters at level 1, and find a way to get the party from the end of Lost Mine of Phandelver to the start of chapter 1 of Storm King's Thunder.
Especially as we're all still pretty new to the game and the various classes, we kind of want to start the new characters at level 1 so that the players have time to get used to the abilities of the new characters slowly as they adventure, just like they did for the characters they currently have.
I think this is different from "Should I boost a new player's character level to match the rest of the group?" because in this case the new characters will be played by the same players as the existing characters. Also, the existing characters are both spellcasters (1 a Wizard, 1 a Sorcerer), and we would probably be adding something that gets larger hit dice to help round out the party, which may mean that it won't take many levels for the party to have a similar number of maximum hit points.
While I think I know how to handle if we go with option 1 (as it's more-or-less the expected flow from one adventure to the other), my questions are about how to handle if we go with option 2.
- Will it "work" to do the first chapter of Storm King's Thunder with two of the four characters starting at level 4 or 5 rather than 1? That is, will the new characters have a chance to "shine", or will the existing characters just completely overpower them such that they might as well not have come along expect to pick up the XP from the encounters? Or will I encounter other problems or something not being fun?
- I was thinking of doing a more traditional XP-for-encounters based advancement rather than the milestone-based leveling listed in the Storm King's Thunder book. Will there be ongoing problems beyond the first chapter with some characters in the party having started at and probably continuing to be a higher level?
Or is this all just a terrible idea and I should go with Option 1, or with all new characters entirely, or with some option I haven't considered?