I am planing on running Paranoia (2017 edition) to give my D&D DM a rest for a few weeks. My players love social engineering boardgames such as Resistance and Secret Hitler but also would prefer to have an adventure run over a couple of weeks rather then 1 session.
Reading the rules and online it seems that generally the death rate is very fast and PCs struggle to last a whole session with at least 1 clone left, let alone 3-4 which I hope to run.
How can I keep the crazy Paranoia feel and treachery without having to make my players create new profiles every session? Is there existing guidance on campaign-style Paranoia?