I've wanted to play an RPG for several years, and I'm finally going to get to schoolmates friends of mine together for about 5-6 hours to try out Dungeon world. Originally I was interested in D&D 5e, and I have the PHB and Starter Set, but after a lot of reading, I think that Dungeon World is a better option for me to start on, given its focus on collaborative storytelling and simpler rules than D&D. None of us except for me have played any RPGs, and I've played very little, but I, as the GM and pretty well acquainted with the Rules.
So, what should I have my players read before they come? I've seen some people who have successfully started a group entirely new to DW as character creation goes, so is that the way to go? Keep in mind, while I have read the rules to Dungeon World many times (and also the Guide, alligator ritual, and 16 hp dragon), I've never GMed/played the game, and I've only tried (not successfully) to GM Dungeons and Dragons: in some regards, I'm as inexperienced as my players. I still have a week, and I think that it would be advantageous for my friends to not come in blind.
In conclusion, what materials should I point my players towards in order for them to have the best grasp of what to expect with this first session (a one-shot)? All of the SRD? Nothing? I'm interested in knowing what has worked for some of the people here.