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The feature "Persistent Rage" states that your rage ends early only if you end it yourself or fall unconscious.

The normal duration of a Rage is 1 minute.

Can a Rage lasts for more than 1 minute if the rager has this feature ?

I personally believe that the answer is no, but I could be mistaken.

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No, it still ends after one minute

The rules on Rage define the concept of a rage ending early (Player's Handbook page 48):

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then.

Persistent Rage only affects rages ending early (Player's Handbook page 49):

Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.

The rage still lasts one minute, but cannot end abruptly as easily.

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  • 1
    \$\begingroup\$ As said before, this was a phenomenal catch that's easy to miss. Have an updoot. \$\endgroup\$ – Randomorph Jan 18 '18 at 18:05
  • \$\begingroup\$ The bit about not attacking things is the important part of this ability. Nothing is quite as awkward as losing rage while trying to close on archers far enough back that you need more than 1 turn to get to them. Enjoy your +1. \$\endgroup\$ – Bagahnoodles Jan 18 '18 at 19:00
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    \$\begingroup\$ @Bagahnoodles Why every barbarian should carry a whole pile of long-ranged thrown weapons. ;) \$\endgroup\$ – Yakk Jan 18 '18 at 20:04
  • \$\begingroup\$ @Yakk could I multiclass a monk and catch the arrows that they fire at me? \$\endgroup\$ – John Dvorak Jan 19 '18 at 4:30
  • \$\begingroup\$ @JohnDvorak of course, if your DM allows multiclassing. I do feel obliged to say that barbarian/monk multiclassing likely won't make a lot of sense, roleplay-wise. Also, monks use dex as their primary ability, while barbarians use strength. I would rather recommend multiclassing as a fighter to get action surge, second wind and, if you take champion fighter, critical on 19-20 (which synergizes very well with a barbarians reckless attack and brutal critical, raising your crit chance to 19% and dealing tons of damage on a critical hit: e.g. 1d12*2+3d12. Not to mention the potential 4-5 attacks) \$\endgroup\$ – PixelMaster Jan 19 '18 at 11:12

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