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Can you craft magic firearms with Craft Magic Arms and Armor without the gun-smithing feat?

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closed as unclear what you're asking by KRyan, KorvinStarmast, T.J.L., ShadowKras, Adam Jan 24 '18 at 13:57

Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ Im not sure I understand the question correctly, so... Craft Magic Arms and Armor does not craft firearms, or weapons, or armors. It makes existing masterwork weapon/armor magical. Are you asking if you must have crafted the weapon yourself? \$\endgroup\$ – ShadowKras Jan 24 '18 at 9:54
  • \$\begingroup\$ Technically both. But my reasoning will be another question and that's a "no no" in the comment section and I'm already on the watch list. However it has something to do with the difference between putting buffs on your gear magically but temporarily vs a permanent buffs. \$\endgroup\$ – Jhyarelle Silver Jan 24 '18 at 10:05
  • \$\begingroup\$ @JhyarelleSilver What watch list? As written, there seems to be some elements of the question missing, though it appears that someone was able to sort out your key needs in an answer. \$\endgroup\$ – KorvinStarmast Jan 24 '18 at 13:45
  • \$\begingroup\$ @Korvin Jhyarelle Silver has been told repeatedly to not use comments to ask follow-up questions. Based on these comments, I think it's still not understood why that's a problem… \$\endgroup\$ – SevenSidedDie Jan 24 '18 at 16:03
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    \$\begingroup\$ Jhyarelle, you can clarify your question's reasoning in comments, just not ask new ones after you've got an answer. Although, you don't even need to use comments in this case: you could just put your whole question into the question instead. \$\endgroup\$ – SevenSidedDie Jan 24 '18 at 16:04
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Yes

You don't need the gunsmithing feat to do anything besides repair and restore the initial weapon you got as a gunslinger (if you have one). All other items the gunsmithing feat lets you craft you could already craft normally. Gunsmithing just bypasses the skill checks involved and gives you the option to make 400 gp/day from sale of ammunition (or you can keep some of that ammunition for yourself).

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    \$\begingroup\$ As a DM there is no way I would let you "make 400 gp/day from sale of ammunition". The purpose of crafting cheap ammunitions is to make the class playable without having to spend fortunes on munitions, not to break the WBL on your knees. \$\endgroup\$ – Anne Aunyme Jan 24 '18 at 13:35
  • \$\begingroup\$ @annoyingimp better? \$\endgroup\$ – the dark wanderer Jan 24 '18 at 13:50
  • \$\begingroup\$ @AnneAunyme Ok, but that's what the feat's for, as written. It isn't actually that great though; it costs a feat unless you're a gunslinger and they're a pretty low-tier class. It's excellent at very low levels, but it isn't long til rogue stuff or spellcaster stuff outpaces it. To each their own, I suppose. \$\endgroup\$ – the dark wanderer Jan 24 '18 at 14:10

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