A monster knowledge check, if successful grants:
The character identifies the monster and knows its origin, type, typical temperament, and keywords.
If the character meets of exceeds the hard DC for the monster's level, he or she knows the monster's resistances and vulnerabilities, as well as what its powers do.
How do people play that? Does making the hard check entitle the player to know all the actions that the monster could take? Including range, area of effect, damage, etc? Or should the DM just summarize it all?
Is there an efficient way for the DM to provide this information to the player?
Currently my group has 3 different DM's, all do it a bit differently. Generally a brief summary of the powers is given. However, my current character is rather specialized at passing these checks and it occurred to me that if I was entitled to know that a creature had a ranged 10 power with burst 2 that did acid damage (for example), then I'd really like to know that prior to experiencing it directly. :)
After reading the relevant rules, I'm unsure what the "official" stance is. If there isn't one, I'm eager to learn if there is a majority view of how this should be played.