In a Savage Worlds setting, what skill is used to avoid getting lost? (I'm plotting a Deadlands end for my friends…Bwa, ha ha ha! but any setting should do…)
In the various flavors of D&D, this is an easy question. Survival is the skill used to avoid becoming lost. I would think the same in SW, but Survival in the Core book simply states finding food; tracking is about following things; something like boating or piloting could also be potential winners as well.
I could make a guess, but someone out there has got to know more than me! :-)