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We had our first PC "Death" in our last session - my PC, in an attempt to recover, failed the check (rolled 1's), and therefore "died". However, the GM explained that nobody really "dies" in this game - like the "Stan Lee effect", a hero never dies: there is some sort of "event" that saves them from the brink of death, and they return, only a little worse for wear.

In this case, my PC returned with the "Anemic" trait (Fatigue builds easier).

So, this is my question: How can a PC actually die; i.e. "tear up the character sheet and roll a new PC", in Savage Worlds?

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In core Savage Worlds, characters can indeed die. The most common way is through Incapacitation.

Wild Cards are Incapacitated if they suffer more than three wounds (cumulatively or all at once). When a Wild Card becomes Incapacitated, make an immediate Vigor roll:

• Total of 1 or Less: The character dies.

Savage Worlds Deluxe, Chapter Three: Game Rules, "Damage Effects"

There is also a result of "Bleeding Out", which means that in future rounds, further rolls will be attempted to see if the character dies.

However, there is an optional setting rule called "Heroes Never Die" that prevents death except during thematically appropriate events.

Heroes in movies very rarely die. And when they do, they go down fighting or perform one last, epic act of heroism.

With this rule in play, heroes who would normally die are simply knocked out for a dramatically appropriate time instead. Only if the situation is particularly heroic, or if it serves as a major story point can characters actually die.

An adventurer who falls into a volcano, for example, might land on a oating piece of rock and leapfrog to safety. Conversely, if a hero confronts a massive demon on a crumbling bridge and suffers what would normally be a mortal wound, perhaps he does perish but the Game Master decides with his final blow he takes the demon into the boiling lava with him, allowing his companions to escape.

Savage Worlds Deluxe, Chapter Four: Situational Rules, "Setting Rules"

There are some published settings that follow the Heroes Never Die rule, or some variation of it (e.g. Daring Tales of Adventure).

Note that unlike your GM's rule, Heroes Never Die doesn't have the character come back with a Hindrance. It's likely that your GM was either following a rule included with a published setting, or they houseruled something.

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  • \$\begingroup\$ Thematically there is no reason that "Heroes never Die" recoveries can't be a situation in which the character has changed (eg. Gandalf becoming Gandalf the white). That being said, I agree completely. But I also see where adding a hindrance (eg. Lame / Slow), due to falling 500 ft, etc, could be valid. But that does sound more of a house rule, or a setting based rule... \$\endgroup\$ – Benjamin Schollnick Mar 15 at 14:15

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