I'm trying to run a roll20 Pathfinder game and I feel like my posting is getting very little attention or interest.
Here's the ad I posted:
Magic as you would know it has been gone for eons, you live in a near utopia guarded and guided by The Consciousness, a robotic hive mind of public servants although this game wont be set there. You've been selected to investigate an enigma of terrible consequence, a house has appeared in a once empty lot, at least The Consciousness said so. Recorded memory holds that the house has always been there; how a late century Victorian could ever still be standing is anyone's guess. Much to your leader's chagrin magic works but all tech shuts off as soon as it crosses the threshold. From simply observing the gigantic foyer, its clear the house is much bigger on the inside. How long can you roam the halls before you fall victim to its denizens?
Body, psychological, and existential horror. The overarching challenge will be maintaining your limited resources.
All casting is replaced with Spheres of Power/Might
5th level start 20 PB with 3000 gp (Survival supplies will be provided by the state)
Automatic Bonus Progression
No alignments, replaced with purely flavor "Values and Principles"
No gods, or planes (though summons still work)
Magic items other than potions and scrolls are barred from purchase but cost 1/3 base price.
This game should run about 10 sessions with 1-2 levels per session with a perspective level cap of 15-18, after that I'll come up with a new game within the same continuity.
I tagged this as Puzzles, Dungeon, SoP (spheres of power), Horror.
Was I too vague in the interest of keeping up the mystery? Is my scope too limited? Is there something I'm just missing?
What I'm trying to run is an amorphous super dungeon with heavy inspiration from the book House of Leaves.
I found this post about game pitches slightly helpful but it doesn't give any advice on the cold pitch style.