I'm playing my first Pathfinder campaign and created a monstrosity of cowardly proportions; the result of an overwhelming buffet of available classes. He is a ranged rogue (shocker) and has some Rogue levels and Inquisitor (Heretic) levels with Clandestine inquisition and just I added one for Shadowdancer. My BAB is FAN-TAS-TIC. Oh and Zen Archer. He is fun to play.
Anyway, my questions are about whether I understand correctly how Stealth mixes with combat. The general idea is to be able to hide after attacking or remain hidden throughout (or before and after). For reference, or posterity or clarity, at the bottom are listed all the applicable things, that I'm aware of.
Based on my limited reading and knowledge, my understanding of how this all works is this:
- Normally, you can use Stealth as part of a move action (i.e., for free) and try to poof away from sight. It's not a separate action in and of itself.
- Also normally, you can attack with a ranged item as some sort of action, depending on what you do.
- However, if you want to shoot a ranged item and then attempt to use Stealth, in the same round (aka Sniping), using Stealth counts as a move action and you take a -20 penalty on the roll (if you have no bonuses).
First question: is using Bluff to create a distraction and then using Stealth. What sort of action(s) is/are these, and can one use them after attacking? I'm guessing that this isn't possible (normally) after attacking, largely because the Inquisitor's Heretic archetype allows you to do that as a move action (I assume that's better than normal, so normally, it's "bigger than" a move action). So it seems to me that with this archetype one would be able to do this after attacking (if they can still move). Is that correct?
Secondly, the Clandestine inquisition allows you to cast Invisibility as a standard action. This cannot normally be combined with an attack, since it's a standard action, correct?
Lastly, the Shadowdancer's Hide in Plain Sight (HIPS) ability allows one to use Stealth "even while being observed" if there is some dim light nearby. If the nearby light allows, does this effectively preclude the requirement to use Sniping (and the associated penalty), allowing one to use Stealth normally after attacking?
Definitions (copied or paraphrased from http://www.d20pfsrd.com):
Create a Diversion to Hide: You can use Bluff to allow you to use Stealth. A successful Bluff check can give you the momentary diversion you need to attempt a Stealth check while people are aware of you.
Heretic: A heretic gains the following judgment in addition to the normal list of inquisitor judgments: Escape (Su): Each time the inquisitor using this judgment hits an opponent with a melee or ranged attack, she can use a move action attempt to create a diversion to hide (see the Stealth skill).
Hide in Plain Sight: A shadowdancer can use the Stealth skill even while being observed. As long as she is within 10 feet of an area of dim light, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.
Sniping: If you’ve already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location. Normally, you make a Stealth check as part of movement, so it doesn’t take a separate action. However, using Stealth immediately after a ranged attack (Sniping) is a move action.
Clandestine Inquisition: You can become invisible as per the spell as a standard action.