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I had myself a wee bit of an argument with my GM (not a major one, thankfully) regarding a very specific group of weapons that show in the 3.5e book "More Ultimate Equipment" on if they were considered as Exotic Weapons and therefore needed Exotic Weapon Proficiency or not. The primary reason for the argument was the fact that it was not clear either way if these weapons, the Myriad Weapons, are considered as exotic, martial or simple weapons.

The general description of Myriad Weapons collectively on pages 41–2 don't say whether they're exotic, martial, or simple.

The weapon in specific I wanted to use was (a pair of) the Myriad Dagger (page 42).

For the time being, I'm having to take Exotic Weapon Proficiency (Myriad Dagger) as a sort of 'cover-thy-tail' kind of thing, but I feel like that may not be right. Above all else, while I will stay by the GM's choice either way, this is more to ease my own nerves on if I'm right or not.

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More Ultimate Equipment is a 3rd-party book...

... and 3rd-party in 3.5 was notoriously shoddy. That is important to note if your group is planning on houseruling this in either direction, because there is no indication that these are exotic weapons as a blanket descriptor.

Within the book, there are several exotic weapons scattered around (the ice axe on page 27, the fuxina, bisento, and battering axe on page 34, and the sica on page 35). Each of these are specifically called out as being exotic weapons. Myriad weapons do not have this text, and in fact, several of them state what weapon they count as.

Myriad Axe:

Myriad Axe: A myriad axe is a steel axe of hand axe size balanced for throwing. The end of the handle has a rod-shaped intrusion that can be used to fit up to two additional handles end on end. If one more is fitted, the myriad axe gains the statistics of a battle axe. If both extra handles are added, the weapon gains the statistics of a great axe.

Myriad Spear:

Myriad Spear: A myriad spear is much like a myriad axe in that it comes with multiple heads and lengths of handle. In its base form, the myriad spear has the statistics of a javelin. With one additional length fitted to the end of the first one, the weapon becomes a shortspear. Two turn it into a longspear.

Myriad Hammer:

Myriad Warhammer: The myriad warhammer is the most mutable of the myriad lot. It starts as a light hammer and comes with interchangeable cold iron, silver, adamantine, and steel striking plates. It also has the same four types as curved spike ends to use either in conjunction with the hammer heads (making the weapon a hooked hammer), instead of the hammer on both sides (making it a pick), or all the heads can be left off to make the weapon a club instead. The myriad warhammer also comes with an extra handle to make it a quarterstaff or a warhammer if the hammer head is left attached. A second extra handle can be added in conjunction with the hook spike ends to make a ranseur.

Emphasis mine. Myriad daggers have no such wording, so I would assume that it works like a normal dagger. I can't say for sure, though, because it doesn't actually say what weapon it is, and none of the other ones stick to the weapon they're named after either. In any case:

  • Myriad Axes are either battleaxes or greataxes, so they're martial weapons.
  • Myriad Spears are either javelins, shortspears, or longspears, so they're simple weapons.
  • Myriad Hammers can be either clubs or quarterstaves (simple weapons), warhammers or ranseurs (martial weapons), a "pick" (3.5 has a light and heavy pick, so it might be either. Regardless, this would be a martial weapon), or a "hooked hammer" (likely the gnome hooked hammer, which is an exotic weapon).

The only one of these with an explicit exotic function is the myriad hammer, so you should be fine without Exotic Weapon Proficiency unless you're planning on using said hammer as a double weapon.

From a personal standpoint, I don't think that the benefits granted by the myriad dagger warrant a feat tax—you're already being taxed on gold for it, after all.

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    \$\begingroup\$ (Wow, you weren't kidding when you noted that they don't stick to the weapon they're named for — ranseurs are extremely un-hammer-like!) \$\endgroup\$ – SevenSidedDie Feb 5 '18 at 19:05
  • \$\begingroup\$ I showed my GM this and I got more clarification on his reasoning behind the Exotic tag for them in his game. Some excepts on that are these: "Exotic weapons on the other hand always had some "quirk" to them that made them odd to wield." "With the Myriad weapons, it feels the same. Sure they may seem like you can just use them as if they are just the weapons they mimic, but think of what could happen if you are not trained in their use: you hit the wrong switch, flip the wrong lock or attach the part incorrectly and the whole thing goes "Sproing" mid fight." \$\endgroup\$ – Talim Rave Feb 5 '18 at 21:32

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