I have a player that wants to play a blind elven monk. I have constructed the character below. Anything not specifically mentioned is identical to the normal class/race. Does this character seem mechanically balanced/viable for an introductory campaign (lvl 1–4)?
Class: Blind Monk
Prerequisite Race/age: Elf with at least 100 yrs training to develop base skills.
- Blind: Immune to effects from blinding and gaze attacks. Blur, displacement, mirror image and other defenses that rely on sight deception have no effect.
- Blindsight: Noisy environments reduce Blindsight by half.
- Echolocation: Noisy environments cause disadvantage in locating specific objects, and negates advantage vs surprise.
- Deafness and hearing attacks negate Blindsight and Echolocation.
- Armor: none
- Weapons: Staff, Quarterstaff, or Spear
- Tools: one type of artisan’s tools or musical instrument
- Saving throws: Strength, Dexterity
Skills: Choose one of Acrobatics, Athletics, History, Insight, or Religion
Blindsight: echolocation (audible frequency)
Range: 30 ft; increases by 10ft at lvl 4, 8, 12, 16
Ability: You can locate objects or creatures making sound. By making a specific sound you can locate silent objects such as walls, tables, chairs, etc. Roll with advantage vs. Surprise.
Lvl 1 — Blind Fighting, Martial Arts
Lvl 2 — Unarmored defence, Ki
Lvl 3 — Monastic Tradition, Unarmored Movement
Remaining levels are same as normal monk class.
Blind Fighting: Your combat, perception and intuitions skills are honed to the point that you no longer suffer penalties from being blind.
Deafness causes disadvantage on attack rolls. If you kill your opponent while deaf, you are unable to locate a new opponent unless struck.