How, as a player, can I prevent another player from derailing an encounter that started while his character was on autopilot because the player wasn't there?
I am a player in a D&D 5e campaign. We try to play every week, but life happens and we are professional working adults.
We started a quest where we had to procure the McGuffin from the bad guy. Adam was present for that piece of the quest. We got to the dungeon and were doing all of the things. We had many encounters and solved them and fun was had. We took a break after because of professional work people stuff.
The next week we are missing Adam. We put his character on autopilot and end up fighting the boss. We do so much stuff, but it takes a long time so we take a break. It is a logical stopping point in a multi-form boss fight.
Next time we meet up, Adam is there. We are trying to set up because there is more boss fight. Adam starts getting pissy because he doesn't get to talk to minions in the fight or the boss. He is not a "talking" character, but he is new to tabletop RPGs coming from video games.
How can I, as a player, keep Adam from slowing down an established encounter with his trying to effect the situation via talking, negotiating, etc especially when I, and others, have already stabbed the boss a lot? His character is solidly on our side, so disagreement would not have happened.