I'm working on making a monk character for a new 5e campaign. I'm pretty much done with the build, just have a question about a tweak I want to make. Right now I feel like the monk lacks in damage and I want to increase my damage, but I don't want to lose out a bunch on survivability.

Race: Hill Dwarf Monk (+2 Con, +1 Wis, Dwarven Toughness)
Class: Monk, Way of Long Death
Current Stats: Str: 10, Dex: 15, Con: 15, Int: 8, Wis: 16, Cha: 10.

Should I bring my constitution down from 15 to 12, and instead make my charisma 13, so I can multiclass into a warlock 1 level, for Hex and Eldritch Blast for range. Hex will allow me to add 1d6 damage per hit and with flurry of blows I can potentially get 4d6 damage at higher levels. Also eldritch blast provides a good ranged attack that scales at higher levels.
Is the damage gained through this method, worth the potential loss in health?

I am looking for better ways to improve damage for my monk. I know the monk class is meant to be played as attack and run, always on the move fighter, but I also want some higher damage.

This character is expected to got up to level 18-20 in the campaign.

  • \$\begingroup\$ Hi, and welcome to RPG Stack Exchange! Check out our tour to see how we work here. We specialise in handling questions that can have a single best or correct answer, and it sounds like you instead want to engage in a discussion about what your options are and what people would recommend for your character build. Since we're not a discussion forum we don't handle that kind of question very well, and I've closed this as primarily opinion-based. I suggest instead asking one of these forums for guidance, such as the D&D Reddit. \$\endgroup\$ – doppelgreener Mar 16 '18 at 19:50
  • \$\begingroup\$ Welcome to RPG.SE. It would be helpful to extract the actual stats you have assigned to the build into this question, since links sometimes go bad. Please take the tour and visit the help center to get a feel for how this Q&A site is a bit different from other sites. Glad you are here, happy gaming. \$\endgroup\$ – KorvinStarmast Mar 16 '18 at 19:50
  • \$\begingroup\$ I should clarify you're not in trouble, and you're welcome to continue using the site. I do suggest following up with one of those forums, and we'll be happy to help you out here when you have a specific solveable problem with a potential best or correct answer available. \$\endgroup\$ – doppelgreener Mar 16 '18 at 19:51
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    \$\begingroup\$ If you could take a look at this meta question, it provides what makes for a good optimization question. I suggest that your revise your question a bit to try and meet that style to help get it reopened. As I understand your objectives, you want to optimize this monk for dealing damage. Right? Here is an optimization question that remains open to give an idea. \$\endgroup\$ – KorvinStarmast Mar 16 '18 at 20:18
  • \$\begingroup\$ Got it. I'll take the stats out of the imgur link and move it into the question, and also reword the question. \$\endgroup\$ – currymanswag Mar 16 '18 at 20:38