What Modifier and Modifier subtype can I use to give a weapon a +1 just to the attack/to-hit value in D&D Beyond? I don't want it to be +1 to-hit and +1 to damage, I just want the +1 to-hit.

I tried using "Bonus - Melee Weapon Attacks" but that applied the +1 to EVERY weapon wielded by the character wielding my homebrew magic weapon, when I want it to only apply to the homebrew weapon.

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    \$\begingroup\$ Returning to the question at hand.. @Kenny, I presume you are using Roll20 with the community-created character sheet template (v1.1.4) for 5th Edition, correct? \$\endgroup\$ – DaveFY May 22 '18 at 20:40
  • \$\begingroup\$ To clarify, you are taking into consideration that all magic weapons start with a base +1 attack and damage? Are you trying to create a weapon that ultimately does +2 attack and +1 damage? Or are you trying to alter the base rule and remove the +1 damage that all magic weapons get? \$\endgroup\$ – Drew Major Jun 14 '18 at 15:45
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    \$\begingroup\$ @DrewMajor: All magic weapons do not inherently have a +1 to damage (or to hit). They only have a +1 if the item description says they do. \$\endgroup\$ – V2Blast Jun 16 '18 at 23:56
  • \$\begingroup\$ Oh, I must be confusing it with 3.5e where every magic weapon has to start with +1 \$\endgroup\$ – Drew Major Jun 17 '18 at 4:10

There is a way, although not trivial, and does not happen on the create item page.

  1. Add the weapon to your inventory
  2. "Wield" the weapon, this should add it to your attacks
  3. In the attack list, open the "Customize" menu, and there you can add bonuses that only applies to the to hit value of the weapon.
  • \$\begingroup\$ You should edit out the part that's a reply to a comment, and leave it as a reply to the comment instead. \$\endgroup\$ – V2Blast Jun 16 '18 at 23:56

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