Most LARP systems feature an option for ritual magic; Long drawn out magic scenes involving a variety of actions, words and props, as well as having to fit to specific timings (longer rituals for greater effects).

What is the best way to make such a ritual stand out and be noticed as 'magical', as opposed to mundane rote actions, whilst staying consistant?

  • \$\begingroup\$ What sort of space do you have to work with ? \$\endgroup\$
    – Ax Kidson
    Jan 9, 2012 at 1:32
  • \$\begingroup\$ @AxKidson A few feet, nothing more. I'm also not keen on using 'real' rituals. Several of my LARP group are Pagan and might take offence, if nothing else. \$\endgroup\$ Jan 9, 2012 at 2:35

6 Answers 6


Speak / chant throughout the ritual

Use Latin, Tolkien Elvish, or another foreign or created language. Learn a set of specific phrases that are relevant to the ritual that you can chant over and over, as well as other phrases that should be said at specific action points during the ritual. Chanting is a standard part of many rituals for good reason. Be consistent with your chanting, and consider rehearsing your chants by themselves in addition to with the rest of your ritual.

Build a rhythm

Your chanting and motion should make the ritual feel as though it has a certain rhythm, or beat. This can change over time - speeding up or slowing as the ritual reaches completion - but it is important that everything you do in the ritual follow that same flow.

Use your hands

If you are not using your hands to perform some other action in the ritual, keep them flowing as you "channel" the magic.

Be Active

Move around, using your body as a conduit for the magic that you are building. This is particularly relevant if you have a large ritual area. Dance and move in tune with the rhythm of your ritual.

Use props

Many props can add a feel of authenticity to a ritual. If your game already requires the use of "components," represent them with appropriate ritual props rather than the bare minimum. Use an hourglass instead of a stopwatch. Use as realistic of a scroll rep as you can, if you have scrolls. Cast near, or around a fire. You can use candles to represent the flow of magic, or you can use glow sticks - either tiny, 1" ones, the much larger wand sized ones, or even the normal 6" sticks. Drums and other percussion instruments can help immersion a great deal.

Wear appropriate costuming

Wear appropriate costuming for your ritual. In some rituals, dark, rune-covered robes would be appropriate. In other rituals, it might make more sense for you to wear a fur mantle and a bone necklace. Base this off of your character's culture as well as off of the type of ritual.

Distinguish your Ritual Area

If you need to use a circle, fill it with runes. If you can't use chalk, make or purchase a cloth circle that already has runes embroidered on it. If you are going to be particularly mobile, make sure that the general area that you will be performing your ritual in is still distinct from other areas.

Base the Ritual on the Effect

Base the script for the ritual upon the effect you are attempting to cause. As an example, if you are casting a ritual to render a shield indestructible, role-play that you are magically reinforcing the shield. If you are enhancing your companion and granting him great strength, role-play that you are infusing his muscles with magical power. If you are destroying the magic within an item, role-play pulling the magic out of it and burning it, or destroying it with a hammer that you formed during the ritual.

Use Common Ritual Elements

In most rituals, it makes sense to role-play the act of harnessing magical power, building it up, or storing it in an item. Figure out what makes the most sense to be common for your rituals, and practice these parts the most. If you perform these parts well, the ritual will already be immersive by the time that you start the custom part of each ritual. That said, this does not mean you should begin every ritual the same way - you can have custom elements at the beginning and end and the common elements in the middle.


If you don't practice, your movement, chants, and other actions may seem unnatural. Practice performing common rituals or any bigger rituals that you might expect to perform.


I would avoid things like fake blood and simulated animal sacrifice. Not because of any qualms with their use, but simply because they are very difficult to pull off in any sort of realistic fashion and they tend to be too classical of "over the top" bad guys to be meaningful (at least used more than once). Especially since you might be doing this with a group of players just to enchant your weapon, rather than having a bunch of necromancers out in the woods doing it. High ritual isn't just for NPCs!

You might try borrowing elements from ceremonial magic. There's a lot written there that can be adapted. Robe designs, how people move around a ritual space (e.g., in Golden Dawn practices), etc. You don't have to replicate these exactly (and doing so would actually detract from the dramatic effect in many cases), but it can still be a worthwhile starting point.

Some other elements that might work well:

  • Mark out an edge of the circle clearly using something like rope rather than the glowing cable that is popular in LARPs around here. If you can use candles, go all out and put them on candlesticks (this is counterindicated if it is a ritual where fighting might break out, however, stick with electric tea lights for those situations or if there is a fire ban). These can be placed on the ground, at varying heights around the circle, or at the same height around the circle depending on what sort of effect you want to go for.
  • Night is always good ^_^
  • Consistent attire that isn't tabards or everyday clothes. Get robes if you can and use full makeup or masks. Even simply using masqurade-type masks can be tremendously effective at providing a sense of uniformity between multiple individuals.
  • Intone or "vibrate" whatever it is that your characters are saying. If it resonates, it will feel more powerful. Work out a script beforehand, but even plain english words can sound really convincing if vibrated with conviction.
  • Make most motions slow and deliberate. If you are going to break tongue depressors, the actual snap can be done quickly, but they can be put into place slowly and dramatically.

That would encompass one style of ritual. Other ideas might include something more frenetic like dancing ecstatically in a circle (candles definitely not advised and robes get in the way) or putting some sort of rhyme to song. Basically so long as whatever it is gets done with intensity and conviction (essentially believing that you are actually doing it, not faking it), that will communicate to anyone watching or anyone participating.


Mark out a circle with chalk (you could use rope outside) then place 5 objects around the circle to represent the caster (or desired effect) Then read out some sort of spell (should be at least 5 lines)

I recommend reading Dresden Files and looking at Harry using thaumaturgy


If you have access to a library (college for example), the History section (or Occultism section, but it depends on the college; I don't think it is common in the US, where as there is often one ine Europe universities) often have books about witchery, and descriptions of actual rituals. Pick a few of them, and there you go.

Quite a few of them talk about animal sacrifices and blood-drinking, but you can avoid them if you want. But if the group you have is mature enough, you can make fake blood out of juice and flour. We usually use cranberries + lemon juice (when people doing the ritual are good people) or grape juice (when people doing the ritual are evil people); this way, good people drink it reluctantly while evil people kind of like it ;)

Have one person direct the ritual, knowing what to do at what time; either an organizer, or a PC. The instructions should be pretty simple, so that he can convey them to the others, but have elements that he is the only one knowing, so that other participants fell some mystery. If you want the whole group to feel the mystery, give each of them only a part of the ritual, but not "one knows the incantation, one other the circle, one other the positions", rather "each knows one part of the incantation, one part of the circle, etc". Use a sandglass for measuring the time. We have a big antique one measuring around 5mn, so we use rotations of it to measure the parts of the ritual.

Since they will be real ones, they will feel magical enough, don't worry. Usually, we even make a rehearsal beforehand to ensure it is not too much, as some of them can feel quite disturbing, especially at night and/or in a forest (but that could be the effect you are looking for). And pray that they don't actually work ;)



  • Make sure all your scenes are well rehearsed. Nothing will take you out of a scene quicker than some performer who forgot his script.
  • Chanting/incantations/songs/spells are a great way to A) build up atmosphere, and B) make it very clear to all participants, that they are attending a ritual of some sorts.
  • Make sure people will remember their texts. If they can't learn them by heart, use a prop (book, scroll, inside of their sleeve/hand...) which they can use as a cheat sheet. This is still a lot better than people forgetting their text midway through an incantation.
  • Come up with a style of movement for your chanter and use it throughout. This could be slow walking or praying movements (think of monks), this could be wild gesticulation or even trance-like dancing, ... Be consistent. Of course this should also be rehearsed if possible.
  • Obviously all attendants, foremost the chanter, will need a good costume. If that is not possible, try limiting visibility (e.g. at night).

Ambient lighting

In our LARP all the really good and intense rituals were done at night:

  • Bonfires add a lot to the atmosphere
  • Use torches, lanterns, candles, the more the better
  • Fireworks can work wonders. Obviously you need to know what you are doing, and you need to be in total control of the situation in which the fireworks are handled. (Don't screw around.) Examples that worked well for us: small sparkling candles, smoke powder, lycopodium seeds.

No distractions

  • Find a good secluded spot, away from your camp, from roads/paths and other distractions
  • As far as possible try to make sure that your players are into this ritual stuff. E.g. find a way to distract players who aren't with some other quest/... One snicker or snide remark at the wrong time can destroy all your efforts of building up atmosphere.
  • Everybody stay in character.
  • For Gods sake, no cell phones.


  • Make sure all participants can hear what they need to (chants, incantations, ...). This is especially important if your mage/druid/warlock/witch/... is wearing a mask, which can muffle their voice.
  • If you use music, I'd suggest using live instruments as far as possible. Relying on electronics can be tricky, especially if you work outdoors (We had it all: moist weather/rain can short circuit devices, batteries won't last if its cold, software bugs will make you cry).
  • If the weather is bad this can be an advantage, as it can add a dramatic atmosphere. But keep in mind it will also be unpleasant to stay out in the rain and cold for a long while. Also your incantations and music need to be a good deal louder to be heard over the rain (and/or wind).

Example: I update my answer with some example pictures. The following photographs show the funeral ceremony and cremation of a respected lord, with a druid calling the gods in his favor. No longer visible: on top of the pyre we had placed a man-sized dummy wrapped in white linens, which was carried in on the shields of 4 warriors.

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Special effects! Seriously, look at how special effects for movies or better yet for stage plays are done. This will give you a ton of good ideas. Speakers with sounds, lighting (black light, glow sticks, red filters), and good acting on the part of the crew all add a lot.

Note: fire works are out. They are not safe as part of a LRP.


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