# Are there specific rules about which races can mate with each other? [duplicate]

Is mixing races allowed? How would you choose which perks to take from each race?

For example: There are Half elves and half orcs but what about a half dwarf? or a half gnome? or even a half-Elf Half-orc?

## marked as duplicate by enkryptor, Oblivious Sage, KorvinStarmast dnd-5e StackExchange.ready(function() { if (StackExchange.options.isMobile) return; $('.dupe-hammer-message-hover:not(.hover-bound)').each(function() { var$hover = $(this).addClass('hover-bound'),$msg = $hover.siblings('.dupe-hammer-message');$hover.hover( function() { $hover.showInfoMessage('', { messageElement:$msg.clone().show(), transient: false, position: { my: 'bottom left', at: 'top center', offsetTop: -7 }, dismissable: false, relativeToBody: true }); }, function() { StackExchange.helpers.removeMessages(); } ); }); }); Mar 19 '18 at 15:02

### You pick a single race regardless of the heritage you want for your character.

The PHB and other sources describe a finite set of races. They are not meant to be mixed or combined piecemeal. If one of a character's parents are an Elf or an Orc, you should pick either Half-Elf or Half-Orc. For racial mixes where there are no Half-breeds described, you'll have to pick one or the other. And to echo Grumbleputty, you are free to describe your character with racial features from other races so long as they are within the setting (DM approval) and don't provide mechanical advantages (speed, weapon training, etc.).

Note that there are minimal rules in the DMG for creating or modifying races, but your DM will need to be very careful to keep everything balanced. At your DM's discretion, you might be able to combine 2 races in a fair way.

(These are examples, not actual rules.) For instance, if you want to combine Elf with Dwarf and start off with Half-Elf, you should be giving up something significant from Half-Elf in order to get something significant from Dwarf. Fortunately, it's pretty easy to remove Skill Versatility to get a Dwarf feature since that is a substantial mechanical sacrifice which doesn't hurt the Elf flavor much. It might be fair to inherit Dwarven Resilience in exchange (but once again, completely up to the DM). For Dragonborn, you could lose your Breath Weapon in order to inherit Darkvision. Be careful not to get too much for what you give up though. Your DM would also have to decide which races you qualify for if you are allowed to use the optional racial feats from XGtE.

• It is worth mentioning that this edition has absolutely no distinction between racial (things with which you are born) and cultural (things you learn from being around a specific culture. Example: +2 Dex is a racial thing whereas the training in weapons is a cultural thing for elves. Also, IF Gruumsh exists in your realm Orcs can breed with anything by divine mandate of fecundity, that was sort of his insult to the other gods that tried to shaft him. – Slagmoth Mar 19 '18 at 14:20

From the Stat side of things, I'd echo what Nick Brown said- it's safest to pick one race and use its stats.

However, (with your DM's blessing) that doesn't mean you can't reflect mixed heritage in the character description- the child of a Tiefling and an Dwarf could certainly have Dad's short, stout build and long beard as well as Mom's curving horns and tail- just stick with one stat block or the other for their racial abilities.

• Good point. It was in my head when I wrote my answer, but I didn't include it. I cited this in my answer to make it a better answer. – Nick Brown Mar 19 '18 at 14:26