In a new campaign, I'll be playing a wizard that will join the School of Conjuration at second level. PHB 116 states:

Minor Conjuration

Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more then 10 pounds, and its form must be that of a non-magical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.

The object disappears after 1 hour, when you use this feature again, or if the object takes or deals any damage.

I'm trying to explore my options in game. Could I conjure up something else every round (with the previous disappearing)?

Does this feature need to be written in a spellbook? Does it count as a spell that you could "lose" when losing a spellbook?

  • 1
    \$\begingroup\$ I made edits that should make it more clear now, thanks. I thought the cantrip would function well as an analogy, but it's actually me asking about the frequency of its use and its relation to the spellbook indeed. It's rather clear that it doesn't need spell slots to be cast. \$\endgroup\$
    – Vadruk
    Apr 2 '18 at 21:50
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    \$\begingroup\$ Related (even though this Q is not about spells/cantrips): Frequency of cantrips outside of battle \$\endgroup\$
    – Rubiksmoose
    Apr 2 '18 at 22:08
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    \$\begingroup\$ Just curious - What do you intend to conjure every round? How do you envision this being useful? \$\endgroup\$
    – Joshu's Mu
    Apr 3 '18 at 12:54
  • \$\begingroup\$ There's battle situations where this feature could offer part cover by conjuring up a little wall every new round, after the previous conjuration gets destroyed, for example. But out of combat this could also open up possibilities for confusing NPC's or just playing around with the RP. For example: I'm playing an eladrin wizard with the Spring flaw: "can't stand still". It could be fun/interesting to also interpret this as "needing something new every few seconds", so that my character doesn't get bored, Minor Conjuration as a ways to fidget around or pass time. ;) \$\endgroup\$
    – Vadruk
    Apr 3 '18 at 15:10

Minor conjuration can be done about every 6 seconds

[...] you can use your action to conjure an inanimate object [...]

By default, PCs can perform 1 action per round and each round is approximately 6 seconds long. Thus, it would be possible for the 2nd level wizard to perform a minor conjuration about every 6 seconds by consuming their action. If the wizard obtains a way to gain additional actions per turn that they can use to perform minor conjuration, then the amount of times it can be done is multiplied accordingly.

There is no other limitation to how often they can perform it.

Minor conjuration is not a spell and does not interact at all with a spellbook

Minor conjuration is not a cantrip or any other type of spell; it is a class feature. Thus it does not get written into a spellbook nor does it cost spell slots. Losing your spellbook will not impair your ability to do this either. In fact, as written, only one thing is required to perform minor conjuration: an available action. Nothing else matters.



You can use Minor Conjuration as much as you like. It is an additional option that Conjuration Wizards can perform as an action, and does not take any resources to use. It doesn't require any preparation.

However, note that it is a class feature and not a cantrip or spell for anything that specifically cares about those. E.g. you could not put it in a Glyph of Warding.


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