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For quite a while, I've been GM-ing some Pathfinder games for me and a bunch of friends. Usually I try to prepare as much as I can, making my NPCs, major plot-point, the list goes on.

But even though I'm more often than not quite prepared to run a campaign, I always run into several problems, one of those would be this: I have no idea how I should introduce my world to my players. What information should I give them, what is relevant, what is not, and, most of all, what is interesting?

I usually go with this approach: I start with the city they start in, I tell them if it's a village, a small town, a city, or whatever. After that I talk a little bit about the country, mostly: the religion(s) practiced the most, if it's a rich country, or a poor one, and if there is any details of note (exemple : if the country is at war with their neighboor).

My question would be this: Am I giving my players enough (or too much) information?

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    \$\begingroup\$ Welcome to RPG.SE! Did you ask your players if they like the way you do this? Some people like to listen to some worldbuilding elements - others are there to kill Goblins. There are lots of different playstyles. What works for my group (small city, recently overrun by Goblins - go rescue villagers) might or might not work for your group. How long does your introduction take? Is it part of your Session 0? Do you prefer one big outline in the beginning or small bits every now and then? If you have a moment please take the tour and visit the help center to learn more about the site. Have fun! \$\endgroup\$ – Secespitus Apr 6 '18 at 7:31
  • \$\begingroup\$ I create a document that contains all the info someone in their location and background is expected to know without a knowledge roll. I use to make it a hand out; now it sits in my google docs campaign folder with other campaign info. \$\endgroup\$ – ShadoCat Apr 7 '18 at 0:44