First time playing 4th edition Shadowrun, previously just played 5th, and I've decided to take up the mantle of hacker like I did for the 5e campaign. My idea is to build an augmented technomancer with a pocket hacker to assist him/hack while he's distracted.
I'm fairly sure I have the right complex forms (and can always just thread new ones), but I have no clue what equipment I should get for the agent.
Currently I have a fairlight caliban (+hot sim module, +response 5, + system 6, + firewall 6, + response enhancer 3, + novatech Navi, + r3 Fetch Module (Does that come with an Agent?))
And for programs I have Edit Rating 3, Shamus, Homewrecker, and Iris antivirus.
Am I on the right track for building a pocket hacker, or have I completely missed the mark?
Also, what are some things that definitely should be on my gear wishlist?
Augment-wise I have Pain Editor, Sideways, Qualia, PuShEd, Cerebral booster (r2), datajack, math SPU, R1 nanohive, and an adrenal regulator.