I plan on starting a new session of DnD 5e with some friends. Yesterday I worked out the character with one of the PCs, and he decided he wanted to play a rock gnome.
We came up with the Idea of him fighting with little remote controlled drones instead of traditional weapons, so I tried to come up with some mechanics for it.
The class of my player is a rogue, as this came closest to what he imagined his character to be, compared to the other classes defined in the Players Handbook.
Is the following system for drone fighting viable in DnD5e, is it balanced or are there any possible flaws/room for improvement?
- Is the following concept a fair alternative to typical weaponry available for level 1 characters? Is it too powerful? Too weak?
- Are the presented mechanics comprehensive and logical? Are there loopholes or issues with the definition?
- Does the concept fit within the general rules of DnD5e? Do the rules contradict other mechanics?
Drones are considered a non-magical ranged weapon, though I roughly based my concept on a mixture of a magic spell and bows/crossbows. Characters can be proficient in drone-flight if trained.
The drones are little remote controlled flying machines. They come in two different flavors:
Melee drone: AC: 8 HP: 2 Damage: 1d8 slashing Ranged drone: AC: 10 HP: 2 Ammunition: 3 Ranged damage: 1d8 piercing Melee damage (in case Ammo runs out): 1d4 piercing
The drones are controlled using a remote control. The skill used to hit is Intelligence (piloting skill with the remote); no additional hit roll is required for the drone's melee/ranged attack. Attacks using a drone require a visual connection and an action. A drone can attack for multiple rounds, as long as the character decides to stay focused on controlling it, similar to an ongoing spell. The connection range for the remote control is 30ft.
Only one drone can be controlled at a time, losing or ending focus will cause the drone to crash.
Parts for building more drones can be bought in larger cities for about 1 gp per 10 drones (twice the price of arrows as per the Player's Handbook). The parts need to be assembled using Tinker's Tools during a short rest. As for their size and delicateness, the player can only ever carry a maximum of 12 drones - the type of drone does not matter. The price of a new remote control is 25 gp (the price of a light crossbow) plus it takes the effort of a long rest to assemble.
The player can try and salvage any used drones during a fight, gaining a percentage of used parts depending on a d100 with disadvantage.
I am open for any critique on balancing and mechanics or hints on possible issues.