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This question already has an answer here:

The spell Creation (PHB, p. 229) states:

You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.

The duration depends on the object’s material. [...]

Precious metals — 1 hour

Gold (which could be clearly counted as a "precious metal") has a density of 19.32 g/cm³. A five-foot cube of gold weighs roughly 62 tons.

Note that the spell does not limit whether the material has to be created on the floor or in the air. It doesn't declare any specific physic rules, either, so we can - and have to - assume that the physics apply as if it were normal materials of their respective kind.

If someone were to drop a 62-ton 5-foot-cube on top of you, you would be obliterated. Using a 9th-level spell slot, you could even create a 25-foot cube, if you so desired.

Are there any rules that would indicate how to rule / handle a situation like this?

How can I balance this spell if it can create an object that will instantly kill most creatures below it?

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marked as duplicate by David Coffron, Slagmoth, Rubiksmoose dnd-5e Apr 13 '18 at 12:49

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • \$\begingroup\$ Source for how fast you fall \$\endgroup\$ – David Coffron Apr 13 '18 at 12:11
  • \$\begingroup\$ The range on Creation is 30ft, so presumably you could only create the block of metal 30ft straight up and at lower heights the farther away it is from you. You could, however, be flying to then bombard creatures on the ground with this spell. \$\endgroup\$ – Tenryu Apr 13 '18 at 12:20
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    \$\begingroup\$ We mark questions as duplicates based on the question not the answers. The question is the same. Since whatever method you use for damage is homebrewed, the answer to "how to balance?" Is dependent on that. \$\endgroup\$ – David Coffron Apr 13 '18 at 12:53
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    \$\begingroup\$ I don't agree that this is a duplicate. The OP appears to be asking for mechanical solutions to his problem that aren't just "do a bunch of damage". \$\endgroup\$ – Neil B Apr 13 '18 at 12:54
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    \$\begingroup\$ Right now the question reads as an exact duplicate of the other question to me. If this is a question about balance and not calculating the damage from a falling object, then you may want to edit your question to make that clearer. \$\endgroup\$ – Rubiksmoose Apr 13 '18 at 13:22

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