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What is the maximum AC a PC can acquire without the use of magic items?

Allowed content are feats, spells, and temporary effects - but not effects from allies, magical items, or UA content.

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    \$\begingroup\$ You can't use Bladesong with a shield. And since you are not wearing armor you can't use Defense from fighter either. \$\endgroup\$ – Slagmoth Apr 13 '18 at 19:44
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    \$\begingroup\$ To confirm: You are saying no magic items, but magical buffs are okay? \$\endgroup\$ – NautArch Apr 13 '18 at 19:53
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    \$\begingroup\$ I don't think this is a duplicate, but it's definitely not clear in what's allowed to determine AC (buffs, temporary abilities, unearthed arcana, feats, etc.) \$\endgroup\$ – NautArch Apr 13 '18 at 20:24
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    \$\begingroup\$ Hey, sorry I just got this- yes I'm allowing feats, spells, temporary effects,- but no UA material or allied help. \$\endgroup\$ – zanman60 Apr 13 '18 at 22:02
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    \$\begingroup\$ It may also help to move your 'answer' out of the question and into the answers. Post your question as a stand-alone and provide your answer as an option below. \$\endgroup\$ – NautArch Apr 14 '18 at 12:51
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You can't use a shield with the Bladesong, dropping you to 34+1d10+1d8; however, by holding a second weapon in your off hand you can take the Dual Wielder feat, adding another 1AC. The Fighter's Defense style doesn't work either (no armour), so you're down another point.

We can also get behind three quarters cover, adding an extra 5, bringing us to 39+1d10+1d8.

Finally, let's drop three levels of Bladesinger and five of Bard, replacing them with Hunter Ranger 7/Cleric 1. The loss of Haste is replaced with the Cleric's Shield of Faith; the Bard drops to a d8, but in exchange we can get Multiattack Defense, which gives us +4 to AC versus a creature who's already hit us.

Final total: 43+2d8

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    \$\begingroup\$ If you're using unarmored defense, then how are you using Forge Cleric to buff your armor? \$\endgroup\$ – Ben Barden Apr 13 '18 at 20:14
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    \$\begingroup\$ Also, wouldn't the armor blessed by a Forge Cleric be considered a "magic item" , which OP doesn't want? \$\endgroup\$ – Mark Beadles Apr 13 '18 at 22:45
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    \$\begingroup\$ Forge Cleric armour is a magic item for the purpose of game effects, but I'd argue that the purpose of requesting 'no magical items' is more for the purpose of blocking owned magic items, rather than class abilities. That said, Ben's point stands and I've removed it (as well as the bit of UA I was using, as per updated question). \$\endgroup\$ – BlueHairedMeerkat Apr 16 '18 at 9:03

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