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What is the maximum AC a PC can acquire without the use of magic items?

Allowed content are feats, spells, and temporary effects - but not effects from allies, magical items, or UA content.

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    \$\begingroup\$ You can't use Bladesong with a shield. And since you are not wearing armor you can't use Defense from fighter either. \$\endgroup\$
    – Slagmoth
    Apr 13, 2018 at 19:44
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    \$\begingroup\$ To confirm: You are saying no magic items, but magical buffs are okay? \$\endgroup\$
    – NotArch
    Apr 13, 2018 at 19:53
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    \$\begingroup\$ I don't think this is a duplicate, but it's definitely not clear in what's allowed to determine AC (buffs, temporary abilities, unearthed arcana, feats, etc.) \$\endgroup\$
    – NotArch
    Apr 13, 2018 at 20:24
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    \$\begingroup\$ Hey, sorry I just got this- yes I'm allowing feats, spells, temporary effects,- but no UA material or allied help. \$\endgroup\$
    – zanman60
    Apr 13, 2018 at 22:02
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    \$\begingroup\$ It may also help to move your 'answer' out of the question and into the answers. Post your question as a stand-alone and provide your answer as an option below. \$\endgroup\$
    – NotArch
    Apr 14, 2018 at 12:51

1 Answer 1

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You can't use a shield with the Bladesong, dropping you to 34+1d10+1d8; however, by holding a second weapon in your off hand you can take the Dual Wielder feat, adding another 1AC. The Fighter's Defense style doesn't work either (no armour), so you're down another point.

We can also get behind three quarters cover, adding an extra 5, bringing us to 39+1d10+1d8.

Finally, let's drop three levels of Bladesinger and five of Bard, replacing them with Hunter Ranger 7/Cleric 1. The loss of Haste is replaced with the Cleric's Shield of Faith; the Bard drops to a d8, but in exchange we can get Multiattack Defense, which gives us +4 to AC versus a creature who's already hit us.

Final total: 43+2d8

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    \$\begingroup\$ If you're using unarmored defense, then how are you using Forge Cleric to buff your armor? \$\endgroup\$
    – Ben Barden
    Apr 13, 2018 at 20:14
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    \$\begingroup\$ Also, wouldn't the armor blessed by a Forge Cleric be considered a "magic item" , which OP doesn't want? \$\endgroup\$ Apr 13, 2018 at 22:45
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    \$\begingroup\$ Forge Cleric armour is a magic item for the purpose of game effects, but I'd argue that the purpose of requesting 'no magical items' is more for the purpose of blocking owned magic items, rather than class abilities. That said, Ben's point stands and I've removed it (as well as the bit of UA I was using, as per updated question). \$\endgroup\$ Apr 16, 2018 at 9:03
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    \$\begingroup\$ This needs to be reworked a little, or at least reframed, after the answery-bit was taken out of the question. \$\endgroup\$
    – Someone_Evil
    Apr 25, 2020 at 0:31

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