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In “old school” computer adventure games like LucasFilm Games’ Secret of Monkey Island and the Infocom series which included games like Zork, the adventures were peppered with objects that used in clever ways were used by players to solve puzzles later in the game.

The origin of this question is that we were inspired by a post on Puzzling StackExchange showing how to cross a 10x10 hole using two nine foot boards and also the Angry GM’s ideas on making “Traps [not] suck.” (Language Warning)

As a result, we are wondering what other objects, tools or even spell scrolls (Level 1-2) might be employable in clever or interesting ways to cross pit traps. Theoretically, one example might be PCs using Web from a spell scroll at the top of a 50 foot pit and then covering the web in blankets from an area nearby so the PCs could crawl across.

As opposed to general principles of making traps more engaging, as per How to make traps and puzzles more engaging?, we are looking for specific examples from play of using placed objects or tools that PCs used and found interesting, puzzling, but ultimately rewarding related to crossing pit traps.

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closed as too broad by Szega, YogoZuno, V2Blast, user17995, Trish Apr 15 '18 at 20:47

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ This site is best for specific problems you are having. This way specific answers can be considered for their quality as a solution. Your question appears like an idea generation question which is either off topic or too broad. \$\endgroup\$ – David Coffron Apr 15 '18 at 20:38
  • \$\begingroup\$ @DavidCoffron Could you help clarify why “How to make traps more engaging?” at rpg.stackexchange.com/questions/96173/… is not too broad and not an idea generation question - but this one which asks more a more specific puzzle solutions specifically for pit traps - is too broad? \$\endgroup\$ – Praxiteles Apr 15 '18 at 20:52
  • \$\begingroup\$ I would consider that question too broad as well. I'll start a close vote there. Maybe a mod will clarify if I'm mistaken about the policy. \$\endgroup\$ – David Coffron Apr 15 '18 at 21:09
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    \$\begingroup\$ This looks to me like a discussion-starter more appropriate for a forum or for Role-playing Games Chat, rather than something that can have a best or correct answer. It looks like a good discussion to have! But a forum can handle it, and our site cannot. \$\endgroup\$ – doppelgreener Apr 15 '18 at 21:26
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    \$\begingroup\$ @DavidCoffron The way I see it, the linked question is describing a frequently-encountered problem many would recognise (which helps make it fairly well-defined in scope) and has a specific objective and direction for resolving it. This question involves less a problem or the solving of one, more exploration of possibilities -- and would also necessitate discussing what a trap being more gamified would actually mean in practice. There's nothing wrong with that, but our site isn't very well optimized to performing that exploration; discussion platforms are. \$\endgroup\$ – doppelgreener Apr 15 '18 at 21:38