Has a published source cited the adventure module Castle Amber as an inspiration for Magic: The Gathering? Alternatively, has a published source dismissed the seeming connections between Castle Amber and Magic: The Gathering?
"Why do you ask?"
Tom Moldvay's adventure module Castle Amber (1981) for Advanced Dungeons and Dragons has two ideas that seem to have inspired Magic: The Gathering. The first is series of colored rooms in the east wing that are labeled blue, white, green, black, and red. (There are no rooms of other colors, but there are other rooms. So. Many. Rooms.) These five colored rooms correspond to the colors of magic in Magic: The Gathering. (Depicted below because, hey, pictures! Yay!)
The second point of interest is that, so far as I can tell, Castle Amber contains the first mention in the D&D corpus of the black lotus (that made its way at least into D&D 3.5, later editions not being my forte). The effects of the black lotus Castle Amber describes are only mildly different from the effects of the Magic: The Gathering card of the same name: "The black lotus is a rare, highly poisonous and highly magical plant. Its fumes can bring death or ecstasy, depending on how the black lotus dust is prepared" (17). Likewise, the Magic: The Gathering card Black Lotus is capable of bringing sorrow to the card's player's foe and joy to its player:
Searches for Magic: The Gathering creator Richard Garfield and Magic: The Gathering itself in conjunction with Castle Amber turn up no immediate results, and no connection's mentioned in, for instance, Chalk's Generation Decks (2017), a Magic: The Gathering history of sorts, but I've not read any of the remainder of the body of work published about Magic: The Gathering nor have I read many of the assessments of how role-playing games' early canon influences the wider world of gaming generally and if that would include the influence of an early 1980s D&D adventure module on a fantasy-themed trading card game published a decade and a half later.
To be clear, I'm totally aware that other sources could have served as the inspiration for the five colors of Magic. (I mean, it's just a series of colored rooms that happen to correspond to the other game's colors, and those could've just as easily have been instead brown, pink, purple, orange, and yellow… although that would've been pretty gross.) I also know that the lotus has been purported to possess magical powers since (ahem) antiquity. That's why I'm not asking for speculation: cases can be made based on the evidence above either way all day. Instead, I'm curious if this avenue of research has already been traveled.
Note: I know that this is potentially a crossover question, perhaps even meriting migration to another Stack, but I figured there'd be as much chance of a history of Magic: The Gathering mentioning Castle Amber as an influence as there would be a history of role-playing games' early years mentioning the influence of Castle Amber on the now-far-bigger trading card game industry.