I'll introduce myself quickly. Played a lot of RPG in teens; mostly AD&D for fantasy, but also Call of Cthulhu and Cyberpunk for those other settings. I lived kind of remote, so all we played was homebrew, didn't get our hands on any published adventures.
I've got a lovely wife and we sit at home a lot in the evenings because we've got kids. Would love to get back into roleplaying, but lack a group for the moment, so we'll have to go one-on-one. My wife hasn't played a lot, but knows the concept. So it'll be an adventure (pun intended) trying this out, getting to know her and her character in a different setting.
She would like to play fantasy (Tolkien, Martin's A Game of Thrones, etc.) and a friend of mine bought me the Pathfinder core book as a christmas present, so we'll use this system and homebrew adventures.
We are both interested in the idea of more storytelling adventure and character development. Puzzles, challenges, and the occasional fight would be good, though not too much politics and social intrigue. The game would be more of a mystery/investigation adventure and not so much encounter/fighting based.
Are there any house rules/mechanics you would suggest in order to make the Pathfinder system flow well and adjusted to our needs/wants?