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So I'm in a D&D 5e campaign and I'm curious about this because there's some debate in my current campaign about travel mounts, particularly Griffon vs Magic Carpet. A person in our group thinks that Griffons are better than magic carpets for traveling. I'm curious as to how long you can ride a Griffon or any mount for that matter, before needing for it to rest or eat?

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The DMG addresses this on p. 119 (or here on DNDBeyond), under the section titled "The Sky":

Flying by spell or magic item works the same as travel on foot, as described in the Player’s Handbook. A creature that serves as a flying mount must rest 1 hour for every 3 hours it flies, and it can’t fly for more than 9 hours per day. Thus, characters mounted on griffons (which have a flying speed of 80 feet) can travel at 8 miles per hour, covering 72 miles over 9 hours with two 1-hour-long rests over the course of the day. Mounts that don’t tire (such as a flying construct) aren’t subject to this limitation.

As stated: Mounted flying creatures can fly up to 9 hours a day, plus two intervening 1-hour rests.

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    \$\begingroup\$ This answer could be improved with the inclusion of a direct comparison of a griffin and a flying carpet. \$\endgroup\$ – Tiggerous Apr 22 '18 at 11:21
  • \$\begingroup\$ so a Griffon can fly 8mph for 9 hours per day. A carpet can fly 8mph for 24 hrs per day. Personally, I'd be added extra restrictions to speed or duration depending on the weight added to the mount - a Griffon could fly 9hrs, but once you put a mage and his books or a muscled, armour clad barbarian, or a fat cleric with his gold on top... that's going to reduce considerably, if get off the ground at all, whereas a carpet would handle it fine. \$\endgroup\$ – gbjbaanb Apr 22 '18 at 13:22
  • \$\begingroup\$ The griffon has the same restrictions on carrying capacity and movement as any other creature. With the default rules, it has a carrying capacity of (Str score * 15) lbs. The variant encumbrance rules are the only thing that affect speed based on weight carried, if your DM chooses to use those - any more than (5*Str score) makes you encumbered and reduces speed by 10 feet, and more than (10*Str score) = heavily encumbered, reducing speed by 20 feet and giving disadvantage on ability checks/attack rolls/saving throws that use Str/Dex/Con. \$\endgroup\$ – V2Blast Apr 22 '18 at 19:33
  • \$\begingroup\$ It depends on the carpet because there are ones that fly a lot faster than that. \$\endgroup\$ – DoctorWho22 Apr 24 '18 at 2:52

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