Belial's Brood is pure nWoD not a translation, they have some fleshcrafting, like abilities, are vampires, and are basically pure evil, everything I love about the Tzimsce
Covenant book p134
Sarx is easily the most primal and visceral aspect of the
Trinity. The sarx is the flesh, purely and simply, and it
will be neither denied nor cast aside. The vampire cults
of the sarx believe in the importance of the material in
a material world, and the powers they manifest tend to
focus heavily on the strengthening and manipulation
thereof. At their most powerful, these Investments can
effect drastic and often monstrous changes to flesh both
alive and undead.
Here's an example power
Flesh Spider
The Forsworn often acknowledge that the spirit is
stronger than the flesh, but the flesh is a powerful tool
when put firmly under the yoke of the Beast. Just as the
Adversary’s unholy power allows a vampire’s corpse to
move and imitate life, so can this power animate flesh
and bone that has become separated from the whole.
Hands and limbs can be made to writhe and move at
the vampire’s whim, so long as they stay within his line
of sight. While separated, these portions can move on
their own, following the directions of the Forsworn that
detached them.
Prerequisites: Warp Corpse
Success: The vampire’s limb or appendage is detached
and animated. Detached limbs have Health levels equivalent to their Size, a Defense of 1, a Strength of 1 and a
Speed of 8. This removal has no effect on the Forsworn’s
overall Health levels. A detached head can move on its
own, but leaves the vampire’s body helpless. Detached
and another that gives you an armor bonus...
Unfeeling Skin
One of the first sarx powers learned by many Forsworn
imparts the uncaring nature of the Beast onto the
vampire’s flesh. With barely a moment’s thought, the
Forsworn’s flesh becomes bruised and livid, as the Beast
inures his skin to the dangers of the outside world.
Sadly they have no mention as of yet in nWoD 2.0, except on the blog to say they still exist.