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I have had some people express interest in recreating the Tzimisce in my VtR game. I have far more experience with nWoD then old, and I have found no rules that attempt to tackle fleshcrafting, although the option seems to be possible.

Does anyone have a conversion of Fleshcrafting from oWoD to nWoD?

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You can find an nWoD conversion of Vicissitude in the Vampire Translation Guide, and there's a bloodline called the Carnival in Bloodlines: The Legendary that has a flesh-warping Discipline called The Show.

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In the Mekhet clanbook, there is a bloodline called the Norvegi that uses a discipline called Bloodworking. It's not the same thing, but it shares some aspects and is better suited to the nWoD, imo.

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Try looking into the Centimani in Promethean. They are not vampires, but they have some pretty cool ability to transform themselves using Flux. A Centimani would also have the ability to turn corpses into Pandorans, which can be all sorts of weird and inhuman. One of the creep factors I felt about the Tzimisce and their fleshcrafting was their ability to do it to other things. I haven't found that with the new vampire alternatives.

Of course if they're looking to play a Tzimisce rather than have them as villains... this may not be the best route.

From Mortal Remains p20

Centimani

Within the already small subset of beings called Prometheans is an even less numerous category — the Centimani. These so-called Freaks revel in their inhuman appearances and attitude, and reshape their bodies in terrifying ways. Many have additional body parts — a second set of arms jutting out from the rib cage, an eyeball in the center of a palm, a face sprouting from the belly or back. Centimani can sometimes change shape, turning into a puddle of mobile blood or a horrific, canine-esque monster.

Other Prometheans seem to fear these creatures. They do not follow the Pilgrimage — they have no regard for human beings and have no desire to become one. They often travel with broods of monsters, hideous, misshapen things that feed on the flesh of other Prometheans. What, if anything, the Centimani have in common with each other, and what their overriding goals are remain a mystery to the compacts and conspiracies. Whatever the truth, these monsters are the Created without even the veneer of humanity. This makes them easier to identify, but by no means easier to kill.

The best resource on them will be Pandora's Book

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Belial's Brood is pure nWoD not a translation, they have some fleshcrafting, like abilities, are vampires, and are basically pure evil, everything I love about the Tzimsce

Covenant book p134

Sarx is easily the most primal and visceral aspect of the Trinity. The sarx is the flesh, purely and simply, and it will be neither denied nor cast aside. The vampire cults of the sarx believe in the importance of the material in a material world, and the powers they manifest tend to focus heavily on the strengthening and manipulation thereof. At their most powerful, these Investments can effect drastic and often monstrous changes to flesh both alive and undead.

Here's an example power

Flesh Spider

The Forsworn often acknowledge that the spirit is stronger than the flesh, but the flesh is a powerful tool when put firmly under the yoke of the Beast. Just as the Adversary’s unholy power allows a vampire’s corpse to move and imitate life, so can this power animate flesh and bone that has become separated from the whole. Hands and limbs can be made to writhe and move at the vampire’s whim, so long as they stay within his line of sight. While separated, these portions can move on their own, following the directions of the Forsworn that detached them. Prerequisites: Warp Corpse

Success: The vampire’s limb or appendage is detached and animated. Detached limbs have Health levels equivalent to their Size, a Defense of 1, a Strength of 1 and a Speed of 8. This removal has no effect on the Forsworn’s overall Health levels. A detached head can move on its own, but leaves the vampire’s body helpless. Detached

and another that gives you an armor bonus...

Unfeeling Skin

One of the first sarx powers learned by many Forsworn imparts the uncaring nature of the Beast onto the vampire’s flesh. With barely a moment’s thought, the Forsworn’s flesh becomes bruised and livid, as the Beast inures his skin to the dangers of the outside world.

Sadly they have no mention as of yet in nWoD 2.0, except on the blog to say they still exist.

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