This is just a question I have been wondering about. Having strong debates with my group's DM over this ruling.
CONTEXT: DM created a couatl race to play for his first campaign ever. the abilities were as followed:
- 60 feet flying speed (did not emphasize with or without armor)
- Truesight (insanely powerful)
- Active venom: add 1d10 to a melee weapon attack for one minute as a bonus action; recharges after a long rest.
While I will agree this was incredibly powerful, it went through some minor changes. Going from truesight always-on to 3 1-minute charges of it. And 3 one-time charges of 1d10 poison.
Just for reference, the player is a paladin (oath of redemption).
Once we all reached around level 8, about a half year of play time later, he completely overhauled the race.
- Flight = 30 feet while not wearing medium and heavy armor
- Bite = 1d6, plus DC 10 Con check to take 2d8 poison damage (half on a successful save)
- Favor of the Divine: Can only activate once a day. You gain the
following benefits for 1 minute:
- 35 feet flight speed regardless of armor
- and 1d4 poison on melee/ranged weapon attacks.
Now my question is, with these changes, would this change how a character plays and would buy items and train their character along the way?
Since the player just bought 500g worth of heavy armor they requested that they be able to swap it for light armor so they could still fly freely. Also they were wanting to maybe multiclass into wizard or bard to get some helpful cantrips.
The DM ruled that these changes could not be made and we would have to keep playing if we wanted to do that, arguing that the character wouldn't have changed regardless of the race balancing.
Just looking for others' input on this situation.