A Necklace of Fireballs sounds like a cool item. Cast Fireballs by throwing its beads, hah! However, it doesn't seem to be practical due to its cost.

  • The market price of the Necklace of Fireballs is 150 GP per each 1d6 of damage dealt.
  • A Scroll of Fireball costs [25 GP x 3 (Spell Level) x Caster Level], so it is 75 GP per 1d6 of damage.
  • A Wand of Fireball costs [750 GP x 3 (Spell Level) x Caster Level] per 50 charges, or 45 GP per 1d6 of damage.

So, any reason to actually use the Necklace besides the idea behind it being cool?


Basic answer is, anyone can use it. There are no skill checks required or possibility of failure (unless you throw really poorly). Does not require class features or special actions. It also does not take up a magic item slot.

There is also the fun a DM can have by including it in a pile of loot just before the PC's encounter frequent fire damage...

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    \$\begingroup\$ Also, maybe, it's more hard to identify dangerous weapon in necklace rather in magic wand or magical scroll. So it makes sence for me if you are roleplaying and want to do something sneaky. \$\endgroup\$ – Elmo May 25 '18 at 4:26

While a Necklace of Fireballs does come with some downsides - cost and fragility - when compared to a wand or scroll (though, of course, scrolls have their own fragility issues) of Fireball, the Necklace does carry with it the advantage of ease of use.

To use a Necklace of Fireballs, one does not need to make a Use Magic Device check, nor does one have to fumble around in their pack, scroll case, sleeve, or pocket as one might typically need to in order to retrieve a scroll or wand. The Necklace also does not occupy the throat slot while it is being worn.

This advantage of accessibility (and fragility!) might seem a bit underwhelming at first, but consider a crafting wizard with the feat Leadership - such a wizard could equip any of his followers with a Necklace of Fireballs and be confident that the Necklace will get used. (And, as a crafter, he would be saving 50 percent of his cost for equipping his followers.)

Or, consider a DM handing out a loot pile - many DMs (myself included) like to roll for loot piles ahead as part of preparing an adventure. When a Necklace of Fireballs shows up in the loot, I can be confident that that item will get used by someone, as it requires no special skills or training. That ease of use makes awarding loot more streamlined.

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    \$\begingroup\$ If you list crafting discount here, you should probably also list it for scrolls and wands, since they can also be crafted for future use, and they don't require CL 10 for that. BTW, followers are not your soldiers -- they could help you, but usually wouldn't die for you. \$\endgroup\$ – Baskakov_Dmitriy May 23 '18 at 16:46
  • \$\begingroup\$ The crafting discount isn't as useful vis a vis equipping NPCs of unknown background or class. Scrolls/wands also benefit from the crafting discount, but do not benefit from the "ease of use" advantage. As the basis of my answer is predicated on that ease of use, the discount to craft a wand or scroll is less meaningful. Saying A has an x does not suggest that B cannot have an x, only that the answer was concerned with the cost in re ease of use. Reduced cost without the ease of use is not mentioned because it is not germane to the answer. (The parenthetical aside is just that.) \$\endgroup\$ – NFeutz May 23 '18 at 16:53
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    \$\begingroup\$ (As for differences on how Leadership ought function - it is important to note that at no point did I suggest that followers are soldiers; only that a crafting wizard could outfit his troupe with Necklaces of Fireballs and not have to worry about imparting any training or additional effort. That is as far as my supposition regarding Leadership forayed, and exactly because many people find the feat to be controversial in execution, or to be subject to heavy DM discretion. In a certain campaign and setting, those followers might well be soldiers. "A rose by any other name.") \$\endgroup\$ – NFeutz May 23 '18 at 17:00
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    \$\begingroup\$ @Baskakov_Dmitriy (Caster level isn't usually a prerequisite for an magic item's creation. So, while the typical off-the-shelf necklace of fireballs is created at caster level 10, technically a necklace of fireballs can be created by, like, a Wiz5. See this question.) \$\endgroup\$ – Hey I Can Chan May 24 '18 at 2:21

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