20
\$\begingroup\$

Elves and half-elves have the fey ancestry racial trait; however, I have noticed that the fey creatures do not have the same trait. It seems illogical that fey would not have the benefits of Fey Ancestry.

In my current campaign, I have a Half-elf warlock that has taken a sprite familiar. Would it be unbalancing to give the sprite familiar the traits of fey ancestry (adv against charm and immunity to magical sleep)?

\$\endgroup\$
24
\$\begingroup\$

The value of Fey Ancestry is roughly half a stat score 1, which will hardly unbalance anything.

In particular, adding that to a friendly creature is even less harmful. Giving it to a foe might increase its CR (probably won't as well), and certainly will make the encounter harder for low level parties, where it's usual for the Spellcaster to rely on sleep as their major utility spell. For friendly creatures though, how often will the familiar be targeted/affected by sleep or charms? My experience says: seldom. And I frequently put spellcasters against my parties.


1 There is a reddit guide on homebrew races (link to google docs) that ranks racial features using an ability score as the unity (e.g., +1 Dex = 1 point). From my experience, this guide was well received and I use it commonly to get feedback for my own homebrew races (although I don't use it to design them). There are other guides that do the same thing, e.g. this one (link to google docs). This one handles different ASI better (e.g. +2/+2 is as good as human +1 for everyone, which is a net +6). Both of them rank the Fey Ancestry feature as half a stat, as I described. That's my personal value for it, as well.

\$\endgroup\$
  • \$\begingroup\$ Worth noting the second link now lists fey ancestry with a score of 2... \$\endgroup\$ – Isaac Reefman Jun 7 '18 at 6:47
  • 1
    \$\begingroup\$ @IsaacReefman Yeah, but a +1 ASI there has a score of 4 :P - so Fey Ancestry is consistently half a +1 ASI \$\endgroup\$ – HellSaint Jun 7 '18 at 6:49
  • 1
    \$\begingroup\$ Sorry, I wasn't looking at the decimal version - a later sheet, same info, basically everything is divided by 4. So the same. Which I would have known if I'd read the guide... \$\endgroup\$ – Isaac Reefman Jun 7 '18 at 6:56
  • \$\begingroup\$ It has always bothered me that PC races have abilities that the monster entries do not... such as Fury of the Small... seems like lazy design to me. \$\endgroup\$ – Slagmoth Jun 7 '18 at 12:24
  • 2
    \$\begingroup\$ @nick012000 Actually, the NPCs in the back of the MM have no racial anything attached, the idea is that you as the DM add them which adds diversity (buzz word) and depth to the encounter. It should feel different to fight a group of elves rather than a group of goblins. \$\endgroup\$ – Slagmoth Jun 7 '18 at 14:09
5
\$\begingroup\$

No. These are two very minor traits, which aren't likely to come up very often. Granting them to a creature won't break anything and it seems thematic enough to give them to a sprite.

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.