I am currently planning a adventure in the north of Faerun around Neverwinter / Icewind Dale / Silverymoon. The adventure should take place somewhere between Eleint 1371 DR and Hammer 1372 DR. As it will be winter and heavy snow fill have fallen, the party has to cope with not being able to travel around easily. I really want to make it a challenge to come from one point to another, contrary to our usual more south based adventures in the Heartlands where travelling is quite easy. Now, I'm stuck with how to make the travels challenging (they have to think of a way to do so) but not impossible. I've tried to find descriptions on how the people up there travel during winter. I've so far only found that there is are sledge dogs between Silverymoon and Sundabar on the river when it is frozen.
So, what I plan is that the group starts in Neverwinter, have to go up to Ten Towns and there into the Spine of the World. From there they've to reach Silverymoon. So the question is how to travel?
I've so far come up with:
- Neverwinter to Icewind Dale:
- By ship til Fireshear (farther in the north is too dangerous due to the Sea Of Moving Ice) and from there, depending on the weather, by dog sledge or afeet (Horse should IMHO already get difficult).
- They could also travel by land along the sea to Luskan and continue north. What rides would be possible during that time?
- Ten Towns to Spine:
- Sledges? Don't really know.
- Icewind Dale to Silverymoon:
- They could use the way back they've taken up. Sledges to Fireshear and then a ship to Neverwinter. Does anybody know when the harbours freeze? Is there any lore about this? Now comes the question how to get from Neverwinter to Silverymoon in winter?
- I think another way could be with the ship down to Waterdeep, there take another ship up the river to Yartar. Which comes to the same problem as before: how to get from Yartar to Silverymoon.
- Over the Spine of the World, this should IMHO be impossible, i.e. suicidal?!
- Again ashore along the sea, but as it's later in the year, it should be more difficult. But how?
So, I try to come up with how to do this in case they don't have an idea but also to be able to evaluate if their (usually crazy) ideas are ok. Does anybody know a lore book where it is explained how travel works when there's more than a little snow?
We're playing with the Pathfinder rules in Faerûn. I'm not really versatile with 5e rules and lore but open to suggestions from there.