What balance problems are created by house-ruling B/X D&D (or derivatives) such that all classes advance at the same rate (i.e. they all use the fighter's XP-level table)? What fixes can be implemented to address these issues?
From looking at the charts, it looks like the Thief might suffer a bit, and the magic user might get a little bit stronger, but I'd like to hear from people who have actually done it, and figured out what fixes are best. My intiution says that giving the Thief d6 hit dice and slightly better skill chances would be the only fix necessary, but please tell me if I am wrong.
I should note that I'm not using demihuman classes, just the core 4 human classes.
My goals for implementing this house rule are twofold:
- I don't like the "feel" of the rules as written. I'm used to later editions of D&D where everyone is expected to be more or less at the same level. I admit this isn't a great reason.
- I want the ability to bypass XP and level the group up according to story milestones without changing the inter-class balance. I won't always do this of course, but for some plots, I like the approach.