First, I don't know of any specific morale rules for NPC's/monsters, but I would say based on modern army tactics, a unit has lost its effectiveness at 33% losses, and at 50% its a rout. So if the NPC's break and run, do the PC's get full XP for the encounter? Any specific rules?

  • 3
    \$\begingroup\$ To add a note, once the outcome of the encounter is "certain" it's worthwhile having enemies flee to speed things up. you may also want to allow players to "buy off" the encounter after the tipping point (visualize as enemies running, by spending surges). \$\endgroup\$ Feb 16 '12 at 19:45
  • \$\begingroup\$ What do you mean by "buy off"? Sounds interesting, but I am not sure how the mechanic would work for that. \$\endgroup\$ Feb 17 '12 at 12:16
  • 1
    \$\begingroup\$ You'd need to adjust the ratio but something like 1 surge for a monster's bloodied value in HP sounds reasonable: it's what the combat would generally have done anyways, it forces them to make up a heroic description of what they did with the rest of combat, and then you narrate how the monsters respond and die. \$\endgroup\$ Feb 17 '12 at 16:15
  • \$\begingroup\$ I like the interesting article by Dave Chalker, The Combat Out, as a wait to wrap up a combat once the outcome is pretty clear ... \$\endgroup\$
    – SteveC
    Feb 20 '12 at 18:00

You get the full XP for the encounter. D&D's XP is awarded for "challenges passed." Thus if you cause your enemy to retreat you have passed the challenge of the encounter and should get he full XP for the encounter.

  • 8
    \$\begingroup\$ As an aside, all D&D editions I've read give full bonus for running off the enemy. \$\endgroup\$
    – aramis
    Feb 16 '12 at 4:21
  • \$\begingroup\$ @aramis edited to reflect. \$\endgroup\$
    – wax eagle
    Feb 16 '12 at 12:30
  • 5
    \$\begingroup\$ The only time I could think I wouldn't give full XP is if you needed something/someone who ran away. (If the goal was to capture Bob The Terrible and you let him get away, for instance). \$\endgroup\$ Feb 16 '12 at 22:11
  • 3
    \$\begingroup\$ Even if the players avoid a combat encounter with diplomacy, trickery, or other non combat actions I tend to give full xp. \$\endgroup\$ Feb 21 '12 at 17:28
  • \$\begingroup\$ @TysonoftheNorthwest hence the "challenges passed" verbage. \$\endgroup\$
    – wax eagle
    Feb 21 '12 at 18:58

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.