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A race of Humans transformed into semi-undead beings long ago by their own profane rituals. They combine Spells with Armor to great effect.
Ability Score Increase: Your Constitution increases by 2, and another stat of your choice increases by 1.
Age: Necrolytes reach maturity as 20, but can live as long as 1000 years of age.
Alignment: Necrolyte society holds pragmatism over law or chaos, with no sympathy or mercy shown towards Non-Necrolytes. As such, they are typically Neutral Evil.
Size: Necrolytes are slightly shorter than humans in height, and weigh a bit less than them as well. Your size is medium.
Speed: Your speed is 30ft.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Necrolyte Magic: You know the Inflict Wounds spell, and can cast it once per short or long rest. When you reach 3rd level you learn the Blindness/Deafness spell, and can cast it once per short or long rest. When you reach 5th level, you learn the Animate Dead Spell, and can cast it once per short or long rest without material components. You cast these spells at the same spell level as your highest level spell slot or at their lowest level if you lack slots of the spell’s level. Constitution is your spellcasting modifier for these spells.
Necrolyte Training: You gain Proficiencies in Light and Medium Armors.
Necrotic Skills: You gain Proficiency in two of the following skills: Arcana, Religion, Perception and Deception.
Fetid Attack: Your unarmed attacks are wretched. You deal 1d4 Bludgeoning Damage with your unarmed attacks, and critical hits with them inflict the Poisoned Status for a minute.
Radiant Weakness: You have Disadvantage on all saving throws against Radiant Damage, and Attacks that Deal Radiant Damage have Advantage when aimed at you.
Languages: You can speak Common, Abyssal and Deep Speech.