Second time asking about a homebrew race, so hopefully it is a bit more balanced than my previous one originally was.
Florith are nocturnal plant people who dwell in swamps, hunting prey, fighting with lizardfolk and using their mysterious powers to survive.
Ability Score Increase: Your Dexterity score increases by 2, and either your Wisdom or Charisma score increases by 1.
Age: Florith mature young, at 10, yet can live to around 500 years of age.
Alignment: Florith are chaotic more often than not, preferring freedom to order. They generally don't have a natural preference towards good or evil, yet some florith may tend towards extremes.
Size: Florith are generally as tall as humans, and are roughly half the weight of humans. Your size is Medium.
Speed: You have a base walking speed of 30 feet, and a swimming speed of 30 feet.
Darkvision: Nocturnal by nature, florith can see in the dark with ease. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Florith Magic: You know the primal savagery cantrip, and can cast it at will. At 3rd level, you can cast entangle once with this trait, and can do so again after a long rest. At 5th level, you can cast the command spell as a 2nd-level spell once with this trait, and can do so again after a long rest. Dexterity is your spellcasting modifier for these spells.
Razor Fangs: Your fangs are natural weapons. If you use them to attack, you deal 1d6 piercing damage.
Florith Cunning: You gain proficiency in the Survival skill.
Photosynthesis: As long as you have access to direct sunlight, you don’t need to eat. You can still eat if you wish to.
Petal Boost: You can add 1d6 to any ability check, attack roll, or saving throw once with this trait, and you regain the ability to do so after a long rest where you are exposed to direct sunlight.
Languages: You can speak, read and write Common and Primordial.