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We are playing a very overpowered game (which is perhaps at the level of rocket tag), but is a ton of fun. My character is a 17th-level Zealot Barbarian (Xanathar's Guide to Everything, p. 11) and I intend to take him to level 20.

In the game, we are hunting liches and twice now the character has been mind-controlled, much to the detriment of our group's cleric.

Because of the high-powered nature of the game, we are regularly confronted with save DCs of 24 (or higher). Unfortunately, my Barbarian's Wisdom save is only +2, so there's no way for me to make the save. Advantage on saves is not an issue, but there still needs to be a possibility for success for that to matter.

When we are expressly lich-hunting, we can prep and thus cast mind blank, but sometimes we are the victims of attempted Scry and Die style tactics.

Our party consists of a Zealot Barbarian, Storm Sorcerer, Thief Rogue, Divination Wizard, Light Cleric, and a Shepherd Druid. We are all 17th level.

We have access to just about any magic item. Furthermore, our house rule means that my Barbarian's zealot revival feature extends to reincarnation spells. It should be noted that to simplify the maths associated with reincarnation, the new form loses the old racial features and gains the new ones, but we don't change the ability scores.

With that in mind, are there any magic items that provide persistent long-term protection against mind control or a means to provide static boosts to Wisdom saves? Alternative means to increasing the likelihood of making a DC24+ save vs. mind control with a +2 Wisdom save are also of interest (this includes suicide and trying to reincarnate as something with better odds).

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    \$\begingroup\$ What is Scry and Die? What type of Mind Control are you wanting protection from (specific items/spells?) \$\endgroup\$ – NautArch Jul 2 '18 at 14:56
  • \$\begingroup\$ @NautArch any and all. Dominate Person and Monster are the most common threats from liches, but Suggestion/Mass Suggestion can also be an issue. \$\endgroup\$ – Pyrotechnical Jul 2 '18 at 15:07
  • \$\begingroup\$ When you say you have access to pretty much any magic item does that include possible items from specific adventures? \$\endgroup\$ – Sdjz Jul 2 '18 at 15:09
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    \$\begingroup\$ Preventing scrying and/or teleportation is also a separate issue. I think you've got at last four possible questions here (how can I prevent either being scryed, prevent teleportation to the party, prevent charm effects, prevent against spells like Hold/Dominate Person in either effect or instance.) \$\endgroup\$ – NautArch Jul 2 '18 at 15:16
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    \$\begingroup\$ Ok, I'd suggest paring down your question to just that - but I think you do need to be clearer in what specific spells you are looking to make sure they can't counteract. \$\endgroup\$ – NautArch Jul 2 '18 at 15:20
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Consider a trip to Ravenloft.

At your party's level it should be no trouble at all to obtain... (warning: Curse of Strahd spoilers)

The Icon of Ravenloft (Curse of Strahd p.222) . One of the properties of this item states that: "While within 30 feet of the icon, a creature is under the effect of a protection from evil and good spell against fiends and undead."

Since you are fighting Liches this should completely suit your needs. Naturally, this will not help if

The liches are using minions that are not undead or fiends

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Defense against being charmed/controlled/dominated

A Cloak of Protection (DMG p. 159, uncommon, attunement) gives +1 to AC and saves. So does a Ring of Protection (DMG p. 191, rare, attunement). A Stone of Good Luck (DMG p. 205, uncommon, attunement) increases saves and abilites by +1.

A Ring of Spell Turning (DMG p. 193, legendary, attunement) can reflect a spell if you roll a 20 on your save.

A Scarab of Protection (DMG p. 199, legendary, attunement) gives you advantage on saving throws vs some spells/effects, but also lets you spend a charge to turn a fail vs undead spell/effect into a success. This might not apply to non-necromancy spells though.

Staff of Charming (DMG p. 201, rare, attunement by full caster) can let you turn a failed save vs enchantment into a success once a day, but you would need to multiclass to attune to it. Similarly, the Staff of the Magi (DMG p. 203, legendary, attunement by a full arcane caster) would let you absorb some spells. This staff can also cast Protection from Evil for you.

These options are good options too, but are not items. Other readers may find them helpful though.

The Protection from Evil and Good spell (PHB p. 270, 1st-level spell, 10 min, concentration) will prevent you from being charmed or possessed by an evil creature. It would not be unusual for a holy artifact to grant such protection to its wielder. Maybe you could seek out a magic item which has Protection from Evil as a constant effect.

The Bless spell (PHB 219, 1st-level spell, 1 min, concentration) will give the targets +1d4 on attacks and saves.

The Resilient feat (PHB p. 168) will allow you to become proficient in a save (and add +1 to that ability). That should give you +6 or +7 (if your Wisdom score was odd) to your save.

Defense against other harmful effects

An Amulet of Proof Against Detection and Location (DMG p. 150, uncommon, attunement) will prevent scrying.

A Ring of Free Action (DMG 191, rare, attunement) will prevent you from being paralyzed (or restrained or having your speed set to 0).

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  • \$\begingroup\$ Looks like we were editing at the same time :) Regarding the formatting of the 2 spell names, I was just following WotC's own convention of typing them in lowercase with italics. \$\endgroup\$ – V2Blast Jul 2 '18 at 18:16
  • \$\begingroup\$ You may also want to include a Ring of Free Action in that list as it may negate some mind control effects. \$\endgroup\$ – NautArch Jul 2 '18 at 18:17
  • \$\begingroup\$ @V2Blast - I was sure you had your reasons, but since everything else in here is capitalized (as well as in the PHB), I prefer that style. Thanks for the linking. \$\endgroup\$ – Nick Brown Jul 2 '18 at 18:20

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