I am trying to work out the cost and mechanics of a wondrous item. I personally have not found an item of similar effect, therefore, I am using the magic item gold piece table as a guide.
Gloves of Calming Touch
Spell: Ceremony/Community Domain
Community: Celebration of Bonding. As a standard action, the subject can heal a touched creature 1d6 points of nonlethal damage.
Augmented: The subject is cured of the fatigued, shaken, and sickened conditions.
Since 1d6 of nonlethal healing is a little underwhelming for adventurers an optimal creator would pay the additional cost of 200 gp to augment the spell to gain the additional boon.
You may spend 10 Goods, Labor, or Influence or 2 Magic to create a larger ceremony and grant an additional boon ...
Spell Level: Cleric 1
Caster Level: min 3
Spell-like abilities are cast at a creature’s highest caster level gained, ...
Since Craft Wondrous Item requires a CL of 3, that is used as a baseline.
Duration Factor: 1/2
If the spell has a 24-hour duration or greater, divide the cost in half.
Since the duration is 3 days at a CL of 3.
You may spend 10 Goods, Labor, or Influence or 2 Magic to create a larger ceremony and grant an additional boon that lasts for 1 day per caster level (up to a maximum of 5 days).
Extra Cost: 20,000 gp
If item is continuous or unlimited, not charged, determine cost as if it had 100 charges.
Since there is an added material cost of 200 gp.
Total cost: 23,000 gp
spell level x caster level x 2,000 gp x duration factor + extra cost
As a standard action you may activate Gloves of Calming Touch and touch up to 3 creatures healing them for 1d6 nonlethal damage and curing them of the fatigued, shaken, and sickened conditions.
The gloves may be active for up to 3 days or after 3 creatures have be healed, which ever comes first. After which an additional standard action must be used to reactivate the Gloves of Calming Touch.
Does this seem correct? If someone can find an item of similar effect would you please reference it? Furthermore, I am open to any concerns dealing with balancing.