In the classic WoD, both of these is most certainly a NO:
The quick talk:
Werewolf made clear that only pure, metalic silver does aggravated damage. Silver Alloys? Nope. Silver salts? No. And then there are Corax that laugh at your silver bullets but fear your gold wedding ring. Or Mokolé, who fear BOTH metals. But only the pure metals, not the salts or alloys. Even Elektrum - a 1:1 gold-silver alloy - isn't pure enough (but for Mokolé)!
Vampire cleans up this stuff too: It is not UV light that harms them, it is explicitly sunlight. That is, light from the sun. The Corax have a trinket that can make sunlightW20 Changing Breeds p101, Mokolé know Tame SunbeamW20 CB p146, Nagah the lance of the summer sunW20 CB p163 and Simba know a gift to enforce a rising sunBastet Breed Book p116, even at night. So: No, no UV rounds for Aggravated damage, sunlight
There is one exception to all of this stuff: If a mage goes and uses Magick. Then the bullet - loaded with Quintessence - can do aggravated damage, no matter what it is made of.
The W20 core book always speaks of silver or silver bullet. Also p.146 "For every object made of or containing
silver" - notice that it says silver not silver alloy. More on p256: "Damage dealt from a silver weapon" - silver again, not salt or silver alloy. And the example: it packs silver shrapnell not silver salt. And p259: "Silver, the lunar metal, is a werewolf’s great weakness." and then comes the real deal:
Not everything called “silver” by humans contains
enough actual silver to be spiritually pure enough to harm
a werewolf. Sterling silver (over 90% silver) is certainly
pure enough to be spiritually active. At the Storyteller’s
discretion, “Jewelry Silver” (80% pure) may be enough
to affect werewolves. Argentite and Horn Silver are
compounds of silver and certainly not spiritually pure, nor
are compounds with “silver” in the name, including silver
nitrate, silver chloride, or silver iodide. Some items can
be plated with silver, rather than being made entirely of
silver. These items deal damage as though they were silver
weapons, but the plating is ruined after a couple of blows.
Again, the book mentions sunlight very often, but not a single mention of UV. And then there is V20 p272:
*Aggravated: Certain types of attacks are deadly
even to the undead. Fire, sunlight, and the teeth and
claws of vampires, werewolves, and other supernatural
beings are considered aggravated damage."
No mentipn of UV here. And then we get the real deal what counts for what when it comes to sunlight on p302:
Soak Difficulty Intensity of Light
3 Faint light coming through a closed curtain; heavy cloud cover; twilight
5 Fully protected by heavy clothes, sunglasses, gloves, and a wide-brimmed hat
7 Indirect light coming through a window or light curtains
9 Outside on a cloudy day; hit by one ray of direct light; catching the sun’s reflection in a mirror
10 Direct rays from an unobscured sun
Did you notice something here? No mentioning of UV. Yep, Vampires in Vampire: the Masquerade are vulnerable to the spiritual object sun and its light (which can be called up by Fera, see above), not its UV light. Even reflected by the Moon it doesn't harm them anymore. It is plain, old sunlight only.
The VtM Bloodlines video game has a scene that revolves around a bad guy testing vampire weaknesses and UV is completely inaffective.
VtR (different game line, but they share a lot of common stuff) Mirrors goes so far as to suggest the power of daylight is so wrapped up in the symbolism of it that a vampire in space outside of Earth orbit would not experience even the most direct sunlight as anything bad. – Alex P Jul 11 at 23:58 [in comments]
A Mage doesn't care about what a being is vulnerable to, as long as he can satisfy his own paradigma to channel magick. A Mage simply does do aggravated damage if he channels the powers of Quintessence. It is a supernatural attack. If you are an Euthanatos and you channel your Entropy magic through a .302 FMJ, then it does aggravated damage. Have a look at p407:
On a metaphysical
level, such damage tears apart the Pattern that binds a living
thing together… and so, it follows that Life 3 and Entropy 4
Effects inflict aggravated damage by unweaving that Pattern.
And then, they pack the special ammos on p454. Let me pick two of them. Mind, that the first line is a Hypertech ammo, so technically Magick bound into ammo, and the other line is functioning via plain old fire, that always does aggravated damage to most beingsN in the WoD.
Ectoplasmic Disruptors 5/A Blasts spirit entities and vampires with aggravated damage explosion; normal damage to physical beings.
Incendiary Rounds 4/A Phosphorus – ignites in air when fired; inflict two dice aggravated damage for one turn after they hit; ignite flammable objects.
And then again, p 504:
- Bashing Damage: Mind Sphere Effects.
Damage: Most other Sphere Effects.
- Aggravated Damage: Any Sphere
when charged with Prime 2 and a point of Quintessence.
N - Probably the only beings that laugh at fire are ethereal like spirits in non-manifested shape or have a specific defense against it like spirits of fire.